HOTFIX - CHANGELOG - 8 MAY - 2.36686
General Fixes
- Fix a problem where cards added to hand as a result of playing another card would be erroneously discarded.
- Rebalanced units will be able to be disintegrated at full value for a limited time period. What units qualify for this are at our discretion, but many will.
- PvP Queue screen has been changed.
- The new chat system has been implemented, with more improvements to it on the way. Some of the existing improvements include:
- Devs will now have a star by their name.
- Unread message indicator in the 3d game.
- Right-click on someone's name in the chat to add them to your friends list.
- Right-click to create a private chat with people on your friends list directly from the chat.
- Ignore list is now available in game. You can add/remove players from your ignore list as you see fit.
- Chat is visible in the PvP Queue.
- Updated the Help (?) button text to include the new PvP rules (see below).
Unit Fixes
- Field Marshal now adds HP to injured allies, even if debuffed.
- Fix for Royal Engineers' healing being boosted like damage.
- Improved the description of the 0 manpower card.
- Many unit portraits have been improved with new images. Let us know what you think!
PVP Changes
- The first implementation of AFK protection is in game. The way this works is that if two turns in a row are skipped (as in, the End turn button is not pressed), the player will be kicked out out of the game. While this will not totally prevent people from trolling, it's a first step. We're still working on other measures.
- The second implementation is a scaling turn timer. In the first turn of the game, you get 30 seconds, and each subsequent turn after that it goes up 15 seconds, finally settling on 90 once it reaches it. The turn timer raising is based around the amount of cards you likely can play each turn. Early in the game, it's rare to be able to play more than one or two cards per turn, so the timer does not need to be a full 90 seconds. Please give us feedback on this change!