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Changelog 15th April (1.35981)

HOTFIX - 15 APRIL - 1.35980

General

  • PvP turn timer improvements. Should address some of the desyncing bugs players are experiencing. Among these improvements are some fixes for player-reported bug, found http://steamcommunity.com/app/323900/discussions/0/618459297890364874/ here - we're not sure it's 100% fixed, but it should be better than before.
  • Fix to make Command Cards appear on the battle history.

Balance Changes

  • Republic M2 Howitzer Attack debuff reduced to 1 from 2, no longer deals damage.
  • Republic M3 Howitzer Attack debuff reduced to 1 from 2, no longer deals damage. The combination of long range and heavy attack reduction made these two extremely powerful. They still cause permanent attack debuffs, but now they can no longer destroy enemies on their own, only neuter them, and it’ll take longer for them to weaken targets with higher attacks.
  • Republic Quartermaster Cost increased to 5 from 4. Can no longer target in front of himself, only vertically. A +2 damage boost will make nearly any unit a serious threat on the battlefield, and when combined with long range units (which the Republic isn’t exactly in short supply of) you can get some very nasty results. The cost increase means the opponent should have more options in terms of cards to play as counters, while the targeting change should mean just a little more thought required about positioning to get the right units boosted.
  • Republic Sherman ‘Zippo’ Anti-Organic damage bonus reduced to +1 from +3. As a 1 cost unit, the Zippo is well placed to go up against a lot of Organic units in the early game, which tend to form the cheaper part of most people’s decks, and +3 just meant that pretty much no Organic could threaten the Zippo. A +1 bonus still makes it more than capable of handling most early Organics and taking a dent out of tougher ones, but it won’t shut down almost any enemy Organics now.