Build #: 7.750
New
- New players will start with a dialogue to select starting the Tutorial instead of auto-starting it; this should correct problems where players miss it entirely. This dialogue also explains where the Tutorial can be found in game (under the ? button).
Fixed
- Gameboard will no longer display level; instead, tier image from the ladder will show.
- Rewards should show in real time now instead of having to close and reopen the game.
- Tightened matchmaking some.
- Corrected a problem where the Avatar maker was buggy if you didn't save your selection and reopened the avatar editor.
- Another fix for some of the 58% loading hangs. Multiple issues cause this - so unfortunately, this won't fix it universally, but this should improve it.
- Fixed All or Nothing! CC damage.
- A Shield will no longer prevent the Man-Eating Plant from dying when moved.
- Mad Scientist was doing 3 damage rather than 2 to the CC.
- Fearless Captain no longer has bright pink blood.
- Fixed Airburst Howitzer not damaging allies in target column.
Balance Changes
- Alliance Desert Fox Assault and regular ability now only target Mechanicals.
- Alliance Airborne General Ability now only targets Organics. These changes make these two cards more distinct and encourage more specialized deck design. It also helps make the Force Coordinator a more flexible alternative to the Desert Fox, since it can target both Organics and Mechanicals. However, since it does weaken them, both cards can be disintegrated for full tickets.
- Neutral Man-Eating Plant Health reduced to 3 from 4. It was a bit too tough for such an early unit. It can be disintegrated for full tickets.
- Neutral Seeds of Doubt Now only removes bonuses from enemy units, not debuffs.
- Neutral Full Reorganization Cost reduced to 3 from 4. It made more sense for Seeds of Doubt to remove bonuses only - it was originally conceived as an exact counterpart to Full Reorganization with the same weakness of removing both good and bad modifiers. The cost of Full Reorganization has been reduced since it still has this drawback.
- Republic Detachment 101 Cost reduced to 6 from 8. It might keep coming back forever, but it just wasn’t useful at that price.
- Republic Canadian Highlanders HP increased to 3 from 2. Their special trait of damaging Organics after movement was being overvalued.
- Republic 240mm Black Dragon HP reduced to 3 from 4. Cost reduced to 6 from 12. The Black Dragon is now killed and then returned to your hand when it attacks. It previously appeared too late in the game to make any difference. These changes enable it to be played much earlier, while also making it more entertaining to use.
- Republic Air Support Officer Range reduced to 1 from 2. Slow trait removed. Ability changed: instead of boosting ally Attack or debuffing enemy Attack, it now adds a Shield to an allied unit.
- Republic Quartermaster Ability changed: now only boosts ally Attack +1, but no longer damage himself to do so. New Assault ability: add Shield to target ally. Cost reduced to 4 from 5.
- Neutral Urgent Despatch Courier HP reduced to 1 from 2, move cost increased to 1 from 0, move range increased to 2 from 1. Can now move diagonally. Cost reduced to 4 from 5. Now targets Vertical Only rather than Forward. Can now attack enemies for 1 damage. Ability changed to add a Shield to ally.
- Neutral Smokescreen No longer moves target back one tile. Republic had no real options for adding Shields, which in turn left them very vulnerable to units and Command Cards with the Annihilator trait. The above unit changes should give them some options in that area. The Urgent Despatch Courier gives all factions another Shield option, and has in general been reworked to be more flexible and function like the Recon Jeep but with a different ability. Due to the substantial changes, Neutral Urgent Despatch Courier can be disintegrated for full tickets.
- Alliance Panhard Cost reduced to 3 from 4.
- Republic Combat Engineers Cost reduced to 4 from 5.
- Republic M1 ‘Long Tom’ Cost reduced to 5 from 6.
- Republic Airburst Howitzer Cost reduced to 9 from 10. For what they offer, these units were a bit too expensive to be really tempting most of the time.
HP increased to 2 from 1.
HP increased to 2 from 1.
These units were a little weak with only 1 HP, despite their useful features.
On 100% Disintegration
- Airborne General
- Desert Fox
- Man Eating Plant
- Neutral Despatch Courier