After a lot of testing, fixing, testing, and fixing some more, we're proud to announce that we finally have some major fixes to the PvP experience. Our main focus has been on making sure the disconnection problem some people experienced was address - but we also have brought into the fold several new units with this patch. To answer the questions others will inevitably ask:
Yes, these are in the basic pack you open for coins.
Yes, you can find them in Faction-specific packs.
Today is also the end of our first PvP season. At the end of today, the Grandmaster rankings will be receiving tickets relative to their score - but next month, the prizes for the ladder will be more normalized. This prize is exclusive to this month but next month, we'll be doing more comprehensive prizes. Keep an eye on the announcements for more details!
Hotfix - 7/31/15 - Build #10.916
General Fixes
- Corrected a problem with the PvP turn timer. Sometimes when a player was disconnected in PvP on the opponent's turn, the turn timer continued for the non-disconnected player - but they were unable to continue playing. This resulted in one player's turns being skipped. This should be fixed. Please let us know if it is not.
- The time between a disconnect and an auto-surrender has been increased to one minute, to hopefully give players who have legitimately lost internet connection a chance to get back into the game in time to save their turn.
Unit Fixes
- Fixed Air-dropped Turret not retaliating correctly against units with passive debuffs, such as Sturmtiger AVRE.
- Fixed M2 and M3 Howitzers both triggering and doing retaliation attacks. Since they have Abilities, this should not have been the case.
- Fixed Corsair Bombing Run debuffing allied units.
- Adjusted Full Reorganization text to not use the word ‘reset’. Reset is a card power which allows the target unit to move and attack again (they need MP to move again).
Balance Changes
- Alliance Incendiary Bombs Cost increased to 7 from 5. Now deals 1 damage instead of causing -1 Attack. They were too good for their cost, applying as they did 3 different effects (Disable, Attack reduction, and force back).
- Alliance Desert Outriders Cost decreased to 5 from 6. Ability changed to deal 1 damage to a target enemy and push them back one tile.
- Neutral Man Eating Plant Cost reverted to 3 from 4. This got hit too hard with the nerf-hammer, sorry folks!
Full Disintegrate:
- Alliance Incendiary Bombs
New
All new units can be purchased in the normal packs, as well as in Faction-specific parks.
- Alliance Foxholes 0MP Bronze which adds a Shield to an ally Organic, but also disables them.
- Alliance Heavy Grenadiers 7MP Silver 6/1 with forward and vertical attack. Deals 2 damage to adjacent enemy units on movement.
- Republic Armor Piercing Bombs 7MP Common which deals 1 damage to all units in a column, with Anti-Mechanical (+2).
- Republic Armored Field Artillery 5MP Silver 2/1 with range 2. Assault ability destroys a damaged enemy, or deals 2 damage.
- Neutral Supply Cache 0MP Common which gives you +1MP after you Disable an ally unit.
- Neutral Ammo Shortage 2MP Common which gives target enemy -5 Attack for one turn.
- Neutral Intimidating Weaponry 4MP Common which gives a target ally +2 Attack for one turn, and enemies in same Row -1 Attack for one turn.
- Neutral Tunnel Mine 6MP Bronze which deals 3 damage to a target enemy.
- Neutral Rout 5MP Bronze which forces target unit back 3 tiles and gives them -1 Attack. Draw a card after use.
- Neutral Gas! Gas! 4MP Silver which disables all Organics in play.