Hotfix - no new build
This particular hotfix was a "server side" fix. That means that you don't need to update; you just need to reload your client. The build # is the same.
Ladder Changes
- Shows rating alongside points, entries are sorted by points within a league, but rating determines tiers/promotions/demotions.
- Points start at 0 when a new season starts, like now, but the working of ratings themselves has not changed.
- The points change at the end of a battle:
- If the stronger player wins, the points gained and lost are equal to 1% of the lower rated player's rating.
- If the weaker player wins, the points gained and lost are equal to 1% of the higher rated player's rating.
- In case of a draw, the points gained and lost are equal to 0.5% of the higher rated player's rating. The lower rated player gains points, the higher rated player loses them.
- Example 1: Player A rated 1000 loses against player B rated 1700. Player A loses 10 points, player B gains 10.
- Example 2: Player A rated 1000 wins against player B rated 1700. Player A gains 17 points, player B loses 17.
- Example 3: Player A rated 1000 draws against player B rated 1700. Player A gains 9 points (17 / 2 = 8.5, rounded to 9). Player B loses 9 points.
AI Changes
- The AI now gets the "+1 MP" card when you play against it and it is the second player.
- On Hard difficulty, the AI will now always go first. (This includes battles against PvP bots.)
This will be effective as of the now and will affect the new season, starting at 00:00 UTC on September 1st.
League Placement Rewards
This month, we're giving tickets equal to 50% of your total score to every player in the game for prizes. However, this will be the last time that you get tickets. Next month, we'll be giving new rewards, which will be primarily vanity related. We will detail these out in a future news post, so keep an eye on the announcements!