Rise of the Shogun Empire
Build #: 17.1485
Changes
- Many text corrections on unit cards.
- Many AI fixes (especially with how it handles 0MP units)
- Added loading screen messages to show the reason for 94% hangs (IE, if you load and the opponent does not, it will say "Loaded. Waiting for opponent.")
- Added shiny/rarity to the unit on hover in battle (so now you see when the opponent has played a gold card that it is, in fact, a gold card).
- The background animation will now stop playing while you're in challenge mode.
- Empire card packs will now have a description.
- You should no longer lose points upon being promoted a ladder tier.
- The score required to reach Grandmaster is now shown.
- Player Rating is now shown in the ladder screen.
- Match History now shows rating delta.
- Players who have recently been matched together will no longer be (so you won't be matched to your last 2 opponents anymore).
- Added more code to track PvP hangs to try and get to the bottom of why some of them are hanging. It would be immensely helpful to us if, when you experience these, both you and your opponent report it as a bug. A lot of the problems we're running into, we get one report and not both. We need both to try and track down what's going wrong more easily (so that we can compare what happened on one player's end versus their opponent's). Any assistance you can grant us would be much appreciated! Thanks in advance.
Fixes
- Fixed turn damage modifiers not being removed properly.
- Corrected a problem where double clicking 'save' in the Deck Editor caused duplicate decks to be created.
- Bren Gunners can move again.
- Actually reduced the cost of Assault Grenadiers to 4 from 5.
- Adjusted card text on Fear Barrage to match the current functionality (you get one card if you hit at least one Organic, not one card per Organic.
- Changed the name of the Republic USMC ‘Zippo’ to Republic USMC ‘Sparky’, to prevent confusion between it and the regular Sherman ‘Zippo’.
- Various text changes and improvements (thanks to Talrea for pointing out many of these!).
Balance Changes
- Alliance Rest and Refit Changed to: Target ally is Disabled, suffers -1 Attack and is forced back one tile, draw two cards. Gives Alliance an option for drawing more cards, but at the temporary cost of unit effectiveness in the field.
- Republic Medevac Cost reduced to 0 from 2. You now draw a card after use. It was rare that you would have an Organic unit with such a good assault ability that it was worth paying resources and using a card to take them off the field for replacement (or extracting heavily damaged units). Now it only uses a slot in your deck.
Full Disintegrate
- Alliance Rest & Refit