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Changelog, Hotfix, September 10th (18.1582)

Build #: 18.1582

New

  • Added "Grandmaster" crown to the chat. You can now see players who are in the Grandmaster league for this specific season in the chat; the tag will go away next season. This is our vanity reward for reaching GM. Dev tag was altered slightly to match this.
  • Corrected many AI problems including the AI not using flare launchers correctly, killing its own units, not taking advantage of advance deployment and misusing targeting.
  • Deck builder now asks for confirmation when changes have been made and you try to leave the deck builder without saving.
  • New characters will now get 250 tickets to start with. Users who were registered in the last week will also be given the 250 tickets. The goal here is to close the gap some between new and old players, so we're giving new players a little more to work with in order to catch up more easily.
  • A limited edition Alliance Crest cardback is available in the store. It costs 1000 gems, and will only be available for a week. If you want it, better get it soon! The other four faction ones and the Steam launch one will also only be available for just over a week more!

Changes

  • Added more logging code to track down some of the friends list bugs that people experience.
  • Losses in PvP are now less damaging in ladder points.
  • PvP Bots will now take into account deck rating instead of just player overall rating; this means that the bots will use decks that match your rating, instead of random test decks people haven't played with much, etc. This should make PvP bots a little more challenging.

Balance Changes

  • Alliance Motorcycle Partisans Move cost reduced to 0 from 1 (gained Fast).
  • Alliance Heavy Recon Panhard Move cost reduced to 0 from 1 (gained Fast). These early Alliance harassment units were buffed to make a delaying strategy more viable.
  • Alliance Afrika Korps Engineer Health increased to 3 from 2. Considering his ability costs 1HP to use, he was too weak to be useful.
  • Alliance Panzergrenadiers Attack reduced to 1 from 2. They were being undervalued, especially to comparable units from other factions. This change means they are still tough mid-range infantry with range and a useful Assault ability, but they aren’t quite as deadly to short range enemy units, who will now have more opportunity to close with the Panzergrenadiers.
  • Republic Forward Air Controller Health increased to 3 from 2.
  • Neutral Shocktrooper Cost reduced to 5 from 6. Just too expensive for his stats and ability.
  • Neutral 155mm Howitzer Health increased to 3 from 2.
  • Neutral Rocket Truck Health increased to 3 from 2. For their 10MP cost, these units were too weak.

New Units

  • Alliance Weapons Drop (Bronze) Cost 5, gives +1 Attack to all allies in Row.
  • Alliance Defense in Depth (Silver) Cost 5, gives Shield to all allies in Row.
  • Republic Air Raid (Bronze) Cost 7, deals 2 damage to enemy CC.
  • Republic Devil Dogs (Silver) Cost 5, Organic. 3 Health, 2 Attack, Range 1 Forward+Vertical. Move 1, cost 2 (Slow). On Move: Gain +1 Attack for one turn, gain +1 Health.
  • Empire Type 4 'Hunter' (Bronze) Cost 6, Mechanical. 3 Health, 1 Attack, Range 2 Forward. Move 1, cost 1. Can move diagonally. Anti-Mechanical (+2)
  • Empire Tank Traps (Silver) Cost 3, target enemy Mechanical is Disabled. Draw a card.
  • Neutral Rough Terrain (Silver) Cost 6, all Mechanicals in play take 1 damage. Draw a card.
  • Neutral Regroup (Common) Cost 2, target ally gains +1 HP and moves back one tile. Draw a card.
  • Neutral Defectors (Bronze) Cost 8, target ally gains +2 HP. First two enemies in Row suffer 1 Damage.
  • Neutral Danger Close Artillery (Bronze) Cost 7, target an ally. All other units in a 3x3 area around them take 2 damage.

Full Disintegrate

  • Alliance Panzergrenadiers