Developer postOriginal post (opens in a new tab)

Changelog, Hotfix, Wednesday September 23rd (19.1876)

Hotfix - 19.1876

New!

  • New Daily Objectives: Win vs X faction 5 times. Rewards: 500 coins. Win 5 games over-all was removed as an objective.
  • Empire Crest Cardback is now available.
  • We will be doing limited edition Oktoberfest cardbacks - released this week and for the next few! If you want to collect them all, you'll have to buy 'em while they're available!
  • PvP Bots now give ladder points for victory. This means that you get .5% of your own rating if you play against a bot, and if you lose, you lose .25% of your rating. Battles against PvP bots will not be able to be resumed from the menu anymore, as a reflection of this change.

Fixes

  • Corrected many engine problems, including but not limited to: Kamikaze Lantern blowing up and damaging non-adjacent units (or not damaging anyone at all), Shelter disappearing when command cards are played on nearby allies or enemies (but not the Sheltered unit), and Shield not disappearing when receiving damage. There are other fixes as well - this was a very large change that corrected a number of problems.
  • Matches will now be cancelled if both players do not load the game correctly - so that people who disconnect on load phase will no longer receive losses. These matches will not affect the statistics of either player involved.
  • The store should no longer say it's "500" for purchasing all cardbacks by default, even if the price is higher.
  • Corrected a problem with tooltips from the main screen displaying in other parts of the UI (including the profile and collection screen).
  • Fixed a conflict with challenges and deck building/saving confirmation. The game now auto-declines challenges while you are in the deck building screen.
  • PvP bots now count toward PvP-related objectives.
  • Heavy Recon Panhard now has free move but no diagonal move, as intended.
  • Recon Jeep damage boosting ability now works even when attack is reduced to 0 or less.
  • Bombardiers no longer ignore Shelter.
  • Sleep of the Dead changed so that it only gives you Awoken Ambush cards if the targeted unit actually dies (so targeting Sheltered units with it will no longer work).

Balance Changes

  • Alliance Grenadiers Cost reduced to 4 from 5. This card was just a little too expensive for what it offered.
  • Alliance Panhard Marksman Range increased to 2 from 1. Now does not retaliate. Even with Annihilator, 1 range along with only 1 HP made it too vulnerable most of the time. Now it can really apply some board control and force the enemy to respond.
  • Alliance Jagdtiger Move cost reduced to 1 from 2 (is no longer Slow). Given the specialized anti-mechanical nature of the unit, being Slow made it expensive to manoeuvre into useful positions.
  • Alliance Volksgrenadiers Lost advance deploy, move cost reduced to 1 from 2 (is not longer slow). Being Slow didn’t fit well with their initiative and made them expensive to move for an early unit.
  • Alliance Rearmament Cost reduced to 3 from 5. Considering that it doesn’t let you draw another card after use, this was too expensive.
  • Alliance Railway Gun Cost reduced to 7 from 8. Compared to other Alliance Command cards like the Grand Slam and Tall Boy, this was a little overpriced.
  • Alliance Gebirgsjager Flak 38 Cost reduced to 5 from 8. Stats reduced to 2/2 from 3/3. Now attacks forward instead of diagonally. Without Advance Deploy or bonus move abilities it was fairly mediocre for an 8 cost unit. With the price and stat reduction, along with forward attack, it should now be a useful option for mid-game.
  • Neutral Urgent Despatch Courier Now destroyed and returned to your hand when you attack or use the Ability. Previously this card could place too many Shields to easily handle, and it devalued other Shield cards (Alliance was especially affected by this). The new change means it is still a powerful card (effectively being a slightly slower, but reusable Smokescreen) but not so devastating if you can’t immediately destroy it with a Command Card.
  • Empire Fear Barrage Cost increased to 7 from 6. Changed so that you draw one card for every enemy Organic hit. This was changed to work as it was originally intended, which makes the card rather more powerful in the right situation.

Full Disintegrate

  • Neutral Urgent Despatch Courier
  • Alliance Volksgrenadiers
  • Alliance Panhard Marksman
  • Alliance Gebirgsjager Flak 38
  • Empire Fear Barrage