Developer postOriginal post (opens in a new tab)

Changelog, Monday October 5th (20.2301)

Changelog, Monday October 5th

Enter the Arena
20.2301

New!
Welcome to the Arena
Our newest gamemode is finally here. Arena introduces a playstyle that allows you to draft a deck from a series of random draws: three cards are offered at one time and you must pick one of the three to move on and continue to build your deck. Arena decks do not obey the same rules as our primary game modes: you can have as many of silver/gold cards in your deck as you want if they happen to come up in your draft. The draft is also not based on the cards you own, but simply all that exist - meaning that even new players can go toe-to-toe against some of our veteran players in this particular game mode.

Arena doesn’t consider Glicko rating when matching up but it does respect our Swiss matchmaking: you won’t be matched to someone you just played. There are no PvP bots in the Arena queue, so while our player base is small, there’s probably going to be some wait time - sorry in advance; that is something we’re working on correcting.

Prizes for Arena vary from tickets to coins to cards and packs. The first entry is free. You can win up to twelve times and you can lose up to three. There are even some Arena-related Achievements you can accomplish. Disclaimer: Arena has no “arena-specific” rewards at this time - but you are guaranteed at least one booster pack regardless of how many games you win or lose. It does, however, have a statistics page associated with it under your profile and all the associated bragging rights.

  • Achievements Tab - There is now an Achievements tab under your profile for you to track which Achievements you’ve completed and which have yet to be unlocked. There’s also a statistics bar which shows how many you’ve done out of the total. We’ll be adding more as time goes by, too.
  • Boosts - Boosts are sold under a tab in the store. These are purchased for Coins or Gems, and they increase the amount of XP you gain from all battles - yes, including challenges. This should make the grind toward max level a little easier for those in search of their faction’s Gold card. There is a tab for boosts on the menu page.
  • Achievements - We’ve added 12 new Achievements for this release, associated with both Empire and with Arena!
  • Halloween Cardbacks - Three new Halloween cardbacks have been put up for sale. Inspired by March of War’s StormSiege event, these cards are the Titan Ant, the Whipspider and the Zombies (Zombie and Zombie Spider). They’re available for 1500 gems and will be available for a month. Let us know what you think!

Changes

  • New players now start out with 3000 Coins and 500 Gems.
  • XP total now shows on level up, instead of just the bar.
  • The battle background is gone and has been replaced with our usual “map” scene. We’ll be redoing our UI’s frontend soon; we’ll offer previews of that in the coming week.
  • The store screen now has explanations of what each pack is and offers, as well as explanations on Cardbacks, to remedy confusion.
  • The algorithm for card drop rarity has been tweaked some, so that rare cards (gold cards in particular) drop a little more often. Please note: they’re still rare for a reason.

Fixes

  • Alliance Odin Super-heavy Tank overrun damage can no longer be reduced by attack debuffs.

Balance

  • Republic USMC Assault Recon Gained Advance Deploy, now moves target ally forward 2 tiles instead of 1 on deploy. For a Gold card, it was underwhelming. Now it can get into the action faster and has a more powerful Assault ability.
  • Republic 101st ‘Screaming Eagles’ Attack increased to 3 from 2, move cost reduced to 0 from 1 (gained Fast). Another underwhelming Gold card, which now has more mobility and a bit more punch.
  • Alliance Storm Troopers Cost reduced to 7 from 8. Gained Advance Deploy. They generally arrived in the game too late to make a difference given their standard movement, short range and high cost. This cost reduction and Advance Deploy means they can get into the action faster.
  • Empire Daimyo No longer damages allied units when boosting their damage. Attack boost reduced to 1 from 2. Dealing damage when boosting allies made the Daimyo hard to use with many of Empire’s units, which often have low health.
  • Empire Tsuwamono Cost reduced to 8 from 10. It was too expensive for what it offered.
  • Empire Imperial Consort Gains health when attacking or using her ability. Damage taken on moving increased to 2 from 1. This change is partly a result of technical issues with her ability, and also to simplify how she works.
  • Empire Doomsayer Health increased to 2 from 1. After her ability health gain was reduced to +1, she became a little too fragile.
  • Republic Advance Warning Can now target allies as well as enemies. When targeting an ally, give +1 Attack for one turn instead of removing all attack bonuses.
  • Alliance Sonic Destabilization Now restores the Attack values of targets to their initial values instead of only removing buffs. This means you can both use it to remove Attack from buffed enemies, or clear Attack debuffs from your own units (or even both at the same time if your units are in the right positions). These utility cards were too specific, and since you didn’t draw another card after use they could just end up taking up space if there were no worthwhile targets. Now that you can buff or restore your own units with them, they should be much more potentially useful.
  • Alliance Half-track Gained Overrun ability: Adjacent enemies suffer -1 Attack for one turn.
  • Alliance Surgeon Major Gained Assault ability: Target ally Organic gains Shield.
  • Republic USMC Coordinator Gained Assault ability: Reset target ally and deal them 1 damage.
  • Republic M2 Howitzer Gained Assault ability: Target enemy suffers -1 Attack.
  • Republic M3 Howitzer Gained Assault ability: Target enemy suffers -2 Attack..
  • Neutral M37 Jeep Gained Assault ability: target ally gains +1 Attack for one turn.
  • Neutral Shocktrooper Gained Assault ability: target Mechanical takes 1 Damage and gains +1 Attack. These units gained abilities to give them a bit of a boost.

Full Disintegration

  • Empire Daimyo
  • Empire Imperial Consort