Build #: 21.2732
New
- Many new gameboards have been created. From a vast jungle to an arid desert, your battle experience will now change when you start a new battle!
- The targeting icon has been improved to show a crosshair on mouseover, so that you can more easily see which units can be attacked.
- Domination Damage now displays a total at the end of the arrow, so that you can see more clearly how much damage you or your enemy can potentially deal at turn start.
- Domination Damage’s arrows are now greyed out and lowered visibility, unless they have a unit providing damage in their column.
- New cardback: Oktoberfest #3. This is the third in a series of 4 Oktoberfest cardbacks. Collect all the pretty beer ladies!
Changes
- The domination damage effect has been changed. This is no longer a blue ball, but instead a series of artillery impacts.
- The Republic and Alliance Command Centers have been remade with significantly improved graphics, to be brought more in line with the quality of the Empire Command Center.
Fixes
- Empire Doomsayer no longer triggers retaliation with her ability, and no longer retaliates herself.
- Fixed missing voices for Empire Stalwart Warriors and Immortal.
Balance Changes
- Alliance Ace Tank Hunter Gained Advance Deploy. As an expensive, slow unit, the Advance Deploy helps it get into the action faster.
- Alliance Engineer Gained Assault: Target ally Mechanical gains +1 Attack.
- Alliance Afrika Korps Engineer Gained Assault: Fully restore health of target ally Mechanical.
- Alliance Command Half-track When targeting enemies, push them back two tiles instead of one.
- Alliance Force Coordinator Cost reduced to 5 from 6.
- Alliance Volksgrenadiers Gained Assault & Last Stand: Adjacent enemies move back 1 tile.
- Alliance Panhard Gained Overrun: Enemies in Column suffer -2 Attack for 1 turn.
- Republic AT Ambush Team Gained Assault: Target enemy Mechanical suffers -1 Attack for one turn.
- Republic Canadian Highlanders They now damage adjacent enemy Organics as a Last Stand effect in addition to Overrun.
- Republic Trauma Medic No longer gains +1 HP when an ally dies. Instead, gains Assault: Adjacent allied Organics gain +1 HP. Can now deploy in first three columns..
- Republic Sherman ‘Badger’ Gained Assault: Target enemy loses their Shield.
- Republic Combat Engineers Gained Impact: Target suffers -1 Attack.
- Republic Stimm Team Gained Assault: Adjacent ally Organics gain +1 Attack, move forward 1 tile. Ability now gives ally Organics +2 Attack for 1 turn, no longer damages them. Health reduced to 2 from 3. Adding more interesting abilities to units.
- Empire Emperor’s Gaze
Attack is now reset on movement in addition to on attacking (Overrun & Impact).
Dealing 2 damage a turn to any target in the same Row with the ability to move was too powerful. The Gaze can still do this, but will now have its Attack reduced to 1 if it changes Rows.
- Empire Forward Scouts Can now move diagonally.
- Empire Stalwart Defenders Move cost reduced to 1 from 2 (no longer Slow).
- Empire Convoy Guards Cost reduced to 3 from 4.
- Empire Wounded Warriors Cost reduced to 1 from 2. A few minor buffs to unimpressive cards.
Full Disintegrate
- Empire Emperor’s Gaze