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Changelog, Hotfix, Thursday August 6th (11.981)

Hotfix – Build #: 11.981

New!

  • The store now has a new tab: Cardbacks. This is a gems-only vanity feature. Cardbacks can be purchased for gems and apply to all of your decks (regardless of faction). You can equip them in the settings screen of the menu (gear icon) but you can't change them during a battle! Many cardbacks will only be for sale for a limited time – and once the sale has ended, they’ll be gone for good (but those who own them keep them forever). The first one we have for sale features some cool gears – because it’s for our launch on Steam. Better late than never, right? There will be more coming soon, too!

Fixes

  • Corrected a problem with the game crashing right at the start.
  • Corrected a problem with remaining card count display.
  • Made some corrections to the chat.
  • Armored Field Artillery was only meant to have 2 HP rather than 3.
  • Mad Scientist should no longer highlight all friendly units; only the one you’re currently targeting.
  • Clarified Corsair Bomb text to make it clearer that it only targets Mechanicals.
  • Added some missing traits to the (?) page, improved descriptions of Counter-attack, Anti-Mechanical, Anti-Organic, and Impact.
  • Adjusted Bell Toxin Spray targeting display to highlight the entire column you’ll hit.

Balance Changes

  • Alliance Entrenchment No longer causes -1 Attack on target.
  • Alliance Defensive Line Cost increased to 6. No longer causes -1 Attack on targets. The Attack debuffs on these made them often awkward to use, and the direct damage Command Cards of similar cost far more tempting. This should make them more viable.
  • Neutral Man Eating Plant Attack pattern changed to forward and diagonal. Can no longer attack to the sides or backwards.
  • Neutral Airdropped Turret Cost reduced to 3 from 4. Should be the final tweaks to the Man Eating Plant, to make it distinct from other options, and useful without being overpowered - the Airdropped Turret received a cost reduction to make it a competitive choice in comparison with the Plant.
  • Republic B25 Fuel Bomb Now only deals 4 damage to both Command Centers rather than 5. The potential use of two Fuel Bombs to reduce both CCs to half health was a little too powerful.
  • Republic USMC Sherman Can now target vertically as well as forward. Compared with the M16 Gun Carriage, this was never a good choice. Now it offers more board control than the Gun Carriage.

Full Disintegration:

  • Alliance Entrenchment
  • Alliance Defensive Line
  • Republic B25 Fuel Bomb
  • Republic Armored Field Artillery