Build #: 8.833
New
- Added "Common Cards" packs. These are packs of 5 cards sold for low prices and have guaranteed common cards - and nothing else. Feel free to use them to disintegrate for your tickets, or as filler for your decks!
Fixes
- Fixed text on Full Reorganization and Seeds of Doubt.
- Fixed a few Command Cards showing damage numbers in lower left (should always be in text for Command Cards).
- More fixes for 58% issues.
- Fixed Grand Slam effects timing issue that caused Red Devil Shield gain on death to fail sometimes.
- Corrected an enormous amount of Deck editing issues, including disabling crafting while deck editing and displaying the card you're hovering over in the deck list, and various weird hover problems in general on the deck editing page.
- Deck Building will now close when you go to your profile page.
- Corrected problems with card hand layout
- Added text to clarify Domination Damage and when it occurs.
- Removed 'Beta' from the main menu.
Balance
- Alliance Desert Raider Cost reduced to 1 from 2.
- Alliance Desert Rats Cost reduced to 1 from 3. HP reduced to 1 from 2.
- Republic BAR Team Cost reduced to 3 from 4. These were a bit too expensive for what they offered. Desert Rats should now offer Alliance another 1 cost unit with different characteristics from the Volunteers or MG42 Section.
- Alliance Partisan Raiders You now draw a card after playing it. Compared to direct damage Command Cards like the Stuka Strafing Run, moving an enemy back will only delay them. This should make them more interesting.
- Republic Airburst Artillery Now damages all unit types.
- Republic Bell Area Strike Now gives affected enemies -1 Attack for one turn, like the regular Bell Helicopter. The Airburst Artillery was too limited in only damaging Organic units. With that change made, the Bell Area Strike needed a bit extra to be relatively worthwhile (and already deserved a bit of a buff)
- Republic USMC Sniper Cost reduced to 4 from 6. The USMC Sniper was essentially a non-slow version of the Prototype Sonic Tank with the ability to destroy damaged units rather than Annihilator. This change distinguishes them and allows the USMC Sniper to shape the battle at an earlier stage.
- Republic Jump Troops Now destroys damaged enemy units. They needed a buff compared to similar cost Republic units, and this gives them potential to give a nasty surprise to damaged enemy units in the center column.