Hotfix - 8/21/15 - 13.1250
Fixes
- Corrected a problem where the memory usage from the game would spike astronomically when in PvE battles, resulting in crashes and major performance quality decreases. Sorry!
- Increased auto surrender on disconnect timeout from 60 to 90 seconds.
- Added a "time until expiration" to the Cardbacks on the store. You can now see when they expire in a tab beneath them. Once they expire, they're gone for good!
Unit Fixes
- Fixed All or Nothing! disabling units instead of resetting them (sorry!)
Balance Changes
- Empire Type 4 Shelter removed. With the mobility of the Type 4, being unable to easily damage or weaken it with Command Cards made it harder to counter than reasonable for the price.
- Empire Tsuwamono Now moves cross directions rather than diagonally. For such an expensive unit, diagonal only movement is just too inflexible and awkward.
- Neutral Local Mercenaries Remove Fast. This was a change we just didn’t quite manage to get into the release - with Fast and Auto-advance they were too quick for a neutral, cheap unit. They can still get up the board fast, but you at least have to pay a bit to do so.
Full Disintegrate List:
- Empire Type 4
- Neutral Local Mercenaries
- Alliance Grand Slam Bomb