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Changelog, Hotfix, Friday August 28th (16.1386)

Build #: 16.1386

Fixes

  • Corrected a problem where end-of-battle Draw screen would fail and hang on a black screen.
  • The box for Glicko score for the AI player should no longer display.
  • Kamikaze Guide Lantern and Blazebomb no longer should target themselves.

Balance Changes

  • Republic Sherman ‘Zippo’ Gained Fast trait. It was too expensive for an early unit which can be countered quite easily - now it won’t drain your economy.
  • Republic Hover Platform Health increased to 2 from 1. The inability to retaliate is a big downside, and means that the health increase doesn’t have as much impact as it would on a regular unit.
  • Republic Armored Field Artillery Cost increased to 6 from 5. A very powerful assault ability combined with range once on the board made this too powerful for the cost.
  • Alliance Devil’s Choir Intimidate reduced to -1 from -2. With some of the recent nerfs to damage dealing and unit destroying Command Cards, the Devil’s Choir stands out as being extremely difficult to kill with units. The intimidate reduction means it won’t flat out disable as many units just by existing.
  • Alliance French Grenadiers Cost reduced to 4 from 5, HP reduced to 4 from 5.
  • Alliance Churchill Guardian Gained Advance Deploy.
  • Alliance Assault Grenadiers Cost reduced to 4 from 5.
  • Alliance Bren Gunners Attack increased to 2 from 1.
  • Alliance Gebirgsjager Flak 38 Health increased to 3 from 2, Attack increased to 3 from 2.
  • Alliance Engineer Health increased to 2 from 1.
  • Alliance Combat Ambulance Assault ability replaced with: target ally Organic gains +1 Attack. These changes are intended to give Alliance a bit more mid-game punch, and improve a few less used Alliance support units.

Full Disintegrate

  • Republic Armored Field Artillery
  • Alliance Devil’s Choir
  • Alliance French Grenadiers
  • Alliance Combat Ambulance