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Changelog, Friday October 16th (21.2732)

Build #: 21.2732

New

  • Many new gameboards have been created. From a vast jungle to an arid desert, your battle experience will now change when you start a new battle!
  • The targeting icon has been improved to show a crosshair on mouseover, so that you can more easily see which units can be attacked.
  • Domination Damage now displays a total at the end of the arrow, so that you can see more clearly how much damage you or your enemy can potentially deal at turn start.
  • Domination Damage’s arrows are now greyed out and lowered visibility, unless they have a unit providing damage in their column.
  • New cardback: Oktoberfest #3. This is the third in a series of 4 Oktoberfest cardbacks. Collect all the pretty beer ladies!

Changes

  • The domination damage effect has been changed. This is no longer a blue ball, but instead a series of artillery impacts.
  • The Republic and Alliance Command Centers have been remade with significantly improved graphics, to be brought more in line with the quality of the Empire Command Center.

Fixes

  • Empire Doomsayer no longer triggers retaliation with her ability, and no longer retaliates herself.
  • Fixed missing voices for Empire Stalwart Warriors and Immortal.

Balance Changes

  • Alliance Ace Tank Hunter Gained Advance Deploy. As an expensive, slow unit, the Advance Deploy helps it get into the action faster.
  • Alliance Engineer Gained Assault: Target ally Mechanical gains +1 Attack.
  • Alliance Afrika Korps Engineer Gained Assault: Fully restore health of target ally Mechanical.
  • Alliance Command Half-track When targeting enemies, push them back two tiles instead of one.
  • Alliance Force Coordinator Cost reduced to 5 from 6.
  • Alliance Volksgrenadiers Gained Assault & Last Stand: Adjacent enemies move back 1 tile.
  • Alliance Panhard Gained Overrun: Enemies in Column suffer -2 Attack for 1 turn.
  • Republic AT Ambush Team Gained Assault: Target enemy Mechanical suffers -1 Attack for one turn.
  • Republic Canadian Highlanders They now damage adjacent enemy Organics as a Last Stand effect in addition to Overrun.
  • Republic Trauma Medic No longer gains +1 HP when an ally dies. Instead, gains Assault: Adjacent allied Organics gain +1 HP. Can now deploy in first three columns..
  • Republic Sherman ‘Badger’ Gained Assault: Target enemy loses their Shield.
  • Republic Combat Engineers Gained Impact: Target suffers -1 Attack.
  • Republic Stimm Team Gained Assault: Adjacent ally Organics gain +1 Attack, move forward 1 tile. Ability now gives ally Organics +2 Attack for 1 turn, no longer damages them. Health reduced to 2 from 3. Adding more interesting abilities to units.
  • Empire Emperor’s Gaze Attack is now reset on movement in addition to on attacking (Overrun & Impact). Dealing 2 damage a turn to any target in the same Row with the ability to move was too powerful. The Gaze can still do this, but will now have its Attack reduced to 1 if it changes Rows.
  • Empire Forward Scouts Can now move diagonally.
  • Empire Stalwart Defenders Move cost reduced to 1 from 2 (no longer Slow).
  • Empire Convoy Guards Cost reduced to 3 from 4.
  • Empire Wounded Warriors Cost reduced to 1 from 2. A few minor buffs to unimpressive cards.

Full Disintegrate

  • Empire Emperor’s Gaze