Some of you may have noticed that we accidentally released a patch. As a result of our changing servers, this was necessary in order to make sure the game worked. We're aware there's some problems with it, since it was released prematurely, and we'll be trying to fix them as quickly as possible. Sorry for the late Changelog - we'll make sure to do better in the future.
The Neutral Festive Spirit card should be coming out within the next day or so.
Shield cardbacks are on sale again, now for 750 gems, for the next month. Buy 'em while they're hot!
Build: 25.5619 / 25.5620
Fixes
- Corrected the scrollbar sprites and color in the deck builder and arena deck builder.
- Fixed the double challenge message
- Disabled back button once the countdown starts after challenging someone
- Fixed problems with the End Turn highlight
- Corrected some issues with deployment mouseover hovering
- Corrected some translation issues (especially Spanish, Brazilian Portuguese, and Italian) for Sherman Badger
- Fixed translation problems with Neutral Smokescreen (for French language users).
Changes
- New AI deck in the tutorial, to make it a little less challenging.
- Added various AI improvements
Balance Changes
- Neutral City Watch Gained Assault ability: your CC gains +2 HP.
- Alliance Afrika Korps Gained Fast trait. In combination with the changes to the Surgeon Major, the previous removal of the Fast trait for Afrika Korps was necessary.
- Empire Emperor’s Hand Overrun ability changed: now deals 4 damage instead of destroying adjacent units. His sheer destructive power was too much - this change means he will still be able to destroy most units through movement, but you can now protect your units with Shields, or simply through having a strong enough unit.
- Empire Supply Carrier New ability - On Injury: gain +1 MP. Move cost reduced to 0 from 1 (Fast). +2 Attack for 1 turn is useful, but given that you needed to pay to move the Supply Carrier around, and that it takes up space that could block other units, it was challenging to use. It no longer costs MP to move, and if used on your turn in the intended role, will almost fully repay the cost to play itself.
Full Disintegrate
- Empire Emperor's Hand