0.17.1 Early Access Hotfix
Fixed a display bug on upgrade screen that showed some stats as double.
Fixed a bug that prevented faction XP bar from showing up.
Divine Purge can now be imbued with Rath Rune (Attack Reach).
Adjusted graphics API settings that might fix performance issues / crashes some people are encountering.
0.17.2 Early Access Minor Update
Gameplay
(EXPERIMENTAL) Player Base Health gained per level up increased from 10 to 25.
(EXPERIMENTAL) Reduced intensity of bleed per life lost from 1% to 0.5%
Humans now have 5% Chance to Spawn a Healing Orb as a racial bonus.
Developer Notes:
The above changes are intended to slow down and reduce the spikiness of damage that players receive up until the late endgame tiers. This also serves as an indirect buff to some mechanics such as Barrier which scales with the amount of health.
General
Improved some Game Guide entries.
Slightly reduced the size of XP and Healing Souls.
Shattered Dark Rituals (The Pale Desolation) now grants an extra minute of time whenever a boss is killed.
Removed Faited Character Trait (+1 Reroll Charge).
Balance
Shield of the Order
Block Chance increased from 35% to 45%.
Savage Armor Set
2-Set Bonus changed to 5% Chance to Spawn a Healing Soul.
3-Set Bonus Health increased from 50% to 100%.
Aura of Judgment
Base range increased from 1.75 to 2.25.
Damage increased from 200% to 350%.
Solar Spear
Energy Cost reduced from 35 to 30.
Shield of Vengeance
Damage reduced from 500% to 400%.
Energy Cost increased from 20 to 25.
