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6.0.3 Is here... more... small improvements!

We finally fixed some problems that were bugging us for months now.

We have added 8 new achievements, improved the way the game detects if you played the intro phase or not (you will no longer be forced to play it again from now on, sorry about that again), and we influenced the way game modes are being randomly selected in order to create a better experience.

Oh, and we removed the limit of max-game-modes in local games, so you can now pick ALL of them!

Here is the full change log:

  • Added 8 new achievements for the 4 new game modes (4 of which are daily missions)
  • Changed the logic of the random "upcoming game mode" pick in order to make a better and more intense gameplay experience
  • You can now pick more than 7 game modes in local games if you increase the time limit enough
  • Fixed a bug where the game thought you didn't finish the introduction phase. Now it's based on the existence of XP on our server instead of a local variable
  • Added the ability to go back to menu from the initial "introduction phase"
  • Fixed the "Confusion" mutator not scrambling text in the "Waiting for other players" screen
  • Fixed a crash related to online "Hat Chase"
  • Fixed a visual bug where the timer white circle wouldn't appear if you would quit the previous match during sudden death
  • Added better sound effects for "Static Bounce"
  • Fixed a crash related to the controller rebinding buttons screen
  • Fixed a bug in "Mind Control" introduced by the "Teams" mechanic
  • Added controller assets above AI players during "Convention Mode"
  • Fixed the depth of various in-game elements like the rocket in "Rocket Run" and the candies in "Sugar Rush" to be over the snow layer

Oh, and remember, the game is still at 50% OFF during the Steam Winter Sale!

Keep being awesome,
~ Nick (Xelu)