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Version 5.0.6 (Editor Love)

New 5.0.6 (Editor) patch is out!

Here is the complete change log so far:

  • Quitting a game while having a "poor connection" only counts as half an abandon now
  • The boss flashes red when taking damage in Boss Fight
  • Hopefully fixed the linux botting problem
  • Fixed "Slam!" achievement now working properly
  • Fixed inconsistent button icons appearing when an unknown gamepad is used
  • The game will detect and let you know when an unkown gamepad is used
  • Added an "Example Mod" in the mods folder to encourage the curious ones
  • Fixed visual bug with flickering ground tiles when Ambient Occlusion is on
  • Editor - Added more source files for EditorUI, Tiles, UI, Bg Assets & more in the Devkit folder
  • Editor - Ability to change the depth of background assets through the context menu
  • Editor - Replaced the "Tips" cutton in the top right with a "Hide UI" button
  • Editor - Level loading window has tabs for "My Levels", "Official Levels" and "Modded Levels" now
  • Editor - Added the ability to toggle between normal and fat body in the character viewer
  • Editor - Added real time diagnostics that report missing files in the character viewer
  • Editor - Added a healthbar in the character viewer with offset values
  • Editor - Hidden characters no longer show up in the character viewer (they were clogging up the list)
  • Editor - The editor UI is no longer visible while the character viewer is on screen
  • Editor - The level saving animation has a SFX now
  • Editor - Fixed a tiny bug where the "Save As" level name text bar looked highlighted but it wasn't
  • Editor - Ambient occlusion re-freshes on level load, no more funky shadows everywhere
  • Editor - Had to remove the "Author" column in the level loading window to avoid slow loading times
  • Editor - Fixed the trash button in level loading window. Hopefully it works now
  • Editor - Added game mode icons in the level loading list
  • Editor - Added falling sfx when Joe falls to his death after the level is deleted
  • Editor - Fixed a blind spot on the bottom of the screen preventing you from placing tiles there
  • Editor - Color tiles are now solid and can be walked on during editing
  • Editor - Fixed various bugs related to scroll bars
  • Editor - Fixed bug where ground tiles remained deadly after testing Shifty Grounds
  • Editor - Props no longer float FOREVER after using the Underwater Mutator
  • Editor - Added a "No Mutator" icon instead of a blank empty sad space
  • Editor - Added the leading marker representation during camera placement adjustment
  • Editor - Updated tooltip texts to be relevant. They were seriously old
  • Editor - Added custom text editing cursor, it no longer turns into the OS cursor
  • Editor - Changed the color of previously orange scroll bars to light blue, has anyone noticed?
  • Editor - Fixed a crash when flipping props (who does that?)
  • Editor - Fixed a crash related to deleting tiles (and fixed the zombie context menu as well)
  • Editor - We now skip the exit confirmation on Alt+F4 to make it faster
  • Editor - You can no longer delete UI elements... this bug has been around for over two years now.
  • Editor - Added visible shortcut keys in the bottom right corner of the editor
  • Editor - Added alternative one letter shortcuts like "N", "L" & "S" for faster menu button access

Keep on playing, keep on finding bugs, and we'll keep fixing them!

Keep being awesome!
~ Nick (Xelu)