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Caffeine - Episode One - Update v110

The v110 update for Caffeine - Episode One has been released today for Windows and Linux platforms.

A patch for the Mac platform will be released later this week due to an ongoing platform specific issue with newer versions of OSX.

Thanks to everyone who has been working with me by sending in bug reports and suggestions, your help has been invaluable.

Update v110

Notes

  • If you experience low performance give disabled shadows a try, with this patch it still looks great but will give a 50% fps increase.
  • On Windows 10 launching the DirectX 12 version of the game now performs smoother with the newest AMD & Nvidia beta drivers
  • If you are still getting any crashes please email [email protected]

    Fixed

  • Optimized shadow casting lights
  • Fixed sun light leaking when shadows were disabled (Game now looks great even without shadows!)
  • Updated to 4.9.2 engine base
  • Fixed some objects being culled before they were off screen
  • Fixed all known physics bugs
  • Fixed the player being thrown out of the elevator into space
  • Fixed shadow settings being reset when getting a checkpoint
  • Default settings on first run are now much better optimized with a 50% performance increase compared to the original defaults.

    Added

  • Opened up two rooms on level seven
  • Airlock on level five
  • Torch that does not break after 15 seconds