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Grow Home Update 1 - Feb 18th 2015

What's new in Grow Home?

  • Some rare flora and fauna has been recently detected on the alien planet.
  • M.O.M has a new side quest for B.U.D to investigate these new additions.
  • Success will unlock an advanced galactic gardening skin. https://www.youtube.com/watch?v=DO9c5XoeVpM&feature=youtu.be

Update 1: Fixes

  • The character's backpack disappears when he uses a Glider or a Daisy Parachute.
  • Game crashes when Quit option is selected with the Mouse after ALT+TAB action was made during the loading screen towards Main Menu.
  • Incorrect camera movement will be noticed when the Daisy parachute is used.
  • The sound played when the seed is teleported at the end of the first objective is very low.
  • User is informed that a new skin is available even though he already has it from a previous save.
  • The Ninja skin message appears for a second before the end cutcene is triggered.
  • Missing camera collision with the ground when the character holds a daisy parachute.
  • The user cannot choose a location to teleport B.U.D. when the save is continued after finishing the game.
  • Controller will lose its functionality if the height markers for BUD or Star Plant are clicked with the mouse.
  • Disable VSynch to solve players stuttering issues.
  • The waterfall sound gets interrupted.
  • Missing jetpack sound when turning the SFX volume to maximum after it was muted and the game restarted.
  • Plants do not have drag sounds.
  • The camera will go through the rock texture while trying to collect the crystals located under the waterfall island.
  • Glitch sound will overlap the cutscene where the waterfall island is presented if the user triggers it while using the jet pack.
  • The Snarkgrass doesn't count for the Five a day achievement.
  • Sheep can get stuck in telerouter beams.
  • The user is able to teleport a telerouter.
  • The indicator for the Star Plant isn't displayed correctly when the plant reached 2000m.
  • BUD and Beanstalk heights can be manually dragged on the pause menu.
  • No seed UI appears if NG+ has not been accepted.
  • Day & night cycle appears to be random.
  • Telerouter UI overlaps credits.
  • The seed won't teleport and the Pause Menu will lose functionality if the user tries to teleport a second seed from the same telerouter.
  • The bouncy leaves may fall when the character approaches them.
  • Growth hit UI audio plays multiple times at the start of first hit cutscene.
  • Crystal % is misplaced when 0 are collected.
  • Parsnip does not scan.
  • No audio for seed collection UI.
  • Height markers do not appear on the pause menu.
  • Cactus is too large for easy scanning.
  • Plants do not have pluck sounds.
  • The game cannot be completed if a branch located below Cave Island is connected to a nutrient rock placed above the Island.
  • Misplaced UI in Audio / Video menu.

Please check out our forum for self-help fixes and answers.

Can't find an answer? Log a bug ticket with the support team.