What's new in Grow Home?
- Some rare flora and fauna has been recently detected on the alien planet.
- M.O.M has a new side quest for B.U.D to investigate these new additions.
- Success will unlock an advanced galactic gardening skin. https://www.youtube.com/watch?v=DO9c5XoeVpM&feature=youtu.be
Update 1: Fixes
- The character's backpack disappears when he uses a Glider or a Daisy Parachute.
- Game crashes when Quit option is selected with the Mouse after ALT+TAB action was made during the loading screen towards Main Menu.
- Incorrect camera movement will be noticed when the Daisy parachute is used.
- The sound played when the seed is teleported at the end of the first objective is very low.
- User is informed that a new skin is available even though he already has it from a previous save.
- The Ninja skin message appears for a second before the end cutcene is triggered.
- Missing camera collision with the ground when the character holds a daisy parachute.
- The user cannot choose a location to teleport B.U.D. when the save is continued after finishing the game.
- Controller will lose its functionality if the height markers for BUD or Star Plant are clicked with the mouse.
- Disable VSynch to solve players stuttering issues.
- The waterfall sound gets interrupted.
- Missing jetpack sound when turning the SFX volume to maximum after it was muted and the game restarted.
- Plants do not have drag sounds.
- The camera will go through the rock texture while trying to collect the crystals located under the waterfall island.
- Glitch sound will overlap the cutscene where the waterfall island is presented if the user triggers it while using the jet pack.
- The Snarkgrass doesn't count for the Five a day achievement.
- Sheep can get stuck in telerouter beams.
- The user is able to teleport a telerouter.
- The indicator for the Star Plant isn't displayed correctly when the plant reached 2000m.
- BUD and Beanstalk heights can be manually dragged on the pause menu.
- No seed UI appears if NG+ has not been accepted.
- Day & night cycle appears to be random.
- Telerouter UI overlaps credits.
- The seed won't teleport and the Pause Menu will lose functionality if the user tries to teleport a second seed from the same telerouter.
- The bouncy leaves may fall when the character approaches them.
- Growth hit UI audio plays multiple times at the start of first hit cutscene.
- Crystal % is misplaced when 0 are collected.
- Parsnip does not scan.
- No audio for seed collection UI.
- Height markers do not appear on the pause menu.
- Cactus is too large for easy scanning.
- Plants do not have pluck sounds.
- The game cannot be completed if a branch located below Cave Island is connected to a nutrient rock placed above the Island.
- Misplaced UI in Audio / Video menu.
Please check out our forum for self-help fixes and answers.
Can't find an answer? Log a bug ticket with the support team.