Since September, I've been doing QA on my own for a little over a month leading up to the release.
I thought I had resolved everything, but there were far too many unresolved issues.
In particular, there were areas I couldn’t foresee due to my focus on development:
- Certain actions that I didn't expect players to try.
- Parts that functioned correctly in the development tool but failed after packaging.
If I had known it would be like this, I would have asked others for more QA before releasing.
It's been quite stressful.
Changes
- Aligned the demo version with the Early Access version.
- Removed weather effects (rain, snow) causing post-processing issues on the initial start screen.
- Changed the game options save method.
- Transitioned from a save file format to reading and writing through an ini file.
- Due to this change, previous option settings have been reset.

- Added an option to enable or disable portal scene capture(screenshot above) in the settings
- Displaying areas beyond the portal requires a lot of resources, so now players can turn it off if needed.
- Added missing crash reports
- There was an issue, possibly due to an engine bug, where crash reports were not included during packaging.
- Originally, if the game encountered a fatal error, I could view the error details. However, I was puzzled when I received reports of crashes but had no records. I later discovered that crash reports were missing during packaging.
- I resolved this by using a workaround, as the traditional packaging method continued to omit the crash reports.
Original

Change

- If the report doesn’t appear as intended, please contact me right away.
- You don’t need to manually send crash reports since they aren’t delivered to me anyway.
- Increased the size of elements attached to the main UI.
- Increased the time between Kraken’s double-sweep attack to make dodging easier.
- Removed Vulkan RHI.
- intended to provide Vulkan RHI support, but other high-priority issues have taken precedence. I hope to support it in the future if possible.
For suggestions or issues regarding the game, please contact at [email protected].
