Along with the announcement I made yesterday, here are additional updates:
System Improvements
- Integrated RVT for the early zones and the Twisted Forest.
- Improved crash issues by ensuring the game waits for background processes to complete during data layer state changes.
Performance Optimization
- Fixed an issue where portal scene capture did not stop, improving frame rate drops.
- Resolved abnormal memory usage related to the navigation system.
Bug Fixes
- Mitigated crashing issues when transitioning from the Dimensional Rift to the Twisted Forest.
- Suspected to occur when the character enters before required resources are loaded.
- Related to waiting during layer state changes.
- Fixed an issue where the boss would lose its super armor after exiting a stun state.
Additional Update
- Adjusted the brightness of certain portals to make them more distinguishable.
- Fixed an issue where some landscape HLODs were generated at excessively close distances.
- Resolved an issue where some landscape HLODs appeared black.
- Added some missing data due to internal structural changes:
- Skybox change functionality in certain areas
- Unlocking functionality for some locked doors
- Reduced the default HLOD layer cell size.
This content was tested on a laptop with a Ryzen 7 4800H and a 3060 6GB GPU.
Email: [email protected]
Discord(KR): https://discord.gg/GYvmFDaZ87
