Source: Steam Community (opens in a new tab)
Bug Fixes
- Fixed an issue where sky time and weather were saved incorrectly.
- Resolved a bug where status effects were not properly cleared upon death from said effects.
- Fixed an issue where monsters that should no longer spawn after death would respawn upon restarting.
- Addressed a bug where the Wolf Boss would remain in its Phase 2 pattern if the player was defeated after Phase 2 began.
- Fixed an issue that prevented some objects from displaying their normal colors.
Changes
Wolf Boss Adjustments
- Phase 2 projectile jumps now only occur when there’s a significant distance between the boss and the player.
- The rotation speed of the continuous punch attack has been slowed.
- Projectiles spawned during the fight are now removed when either the player or the boss is defeated.
- Before executing the Phase 2 dash attack, the boss now briefly jumps to the left or right.
- The bleed effect from the bite attack now applies 45 bleed points (reduced).
Elder Ent Adjustments
- Added a slight delay after the slam attack to allow for counterplay.
ETC
- Improved the texture resolution of certain objects.
Issues that have arisen since the update
- There is an issue with some objects appearing black.