Source: Steam Community (opens in a new tab)
Bug Fixes
- Resolved an issue where the stun gauge from a previous boss fight remained after retrying.
- Fixed a rare crash that occurred when moving to a different location at the end of a monster's rotation.
- Fixed an issue where the boss battle would forcibly switch to a peaceful state.
- Addressed a high probability issue preventing item sales in the shop.
- Corrected a missing mechanic where each point of Strength adds to maximum health.
- Fixed an issue where potion enhancement levels did not affect healing amounts.
- Resolved a problem where another consumable item could be used while already using one.
Changes
- Removed explosion damage during Phase 2 entry for the Troll boss.
- Increased the time intervals between the Troll boss's attacks.
- Movement now stops immediately when stunned.
- Removed AI focus when stunned.
- Improved visibility of the Crystal Mage’s projectiles.
- Set TwistedForest foliage draw distance to unlimited.
- After resurrection or moving via a save point, the camera now aligns to a fixed position.
- Health/Mana potions now heal based on the greater value between percentage or a fixed amount.
- The base fixed value is 50, with an additional 5 per enhancement level.
- Agility now increases maximum Stamina (SP).
- Unified the increase in Health, Mana, and Stamina per Willpower point to 2 for all.