Hello everyone!
At the end of last year I posted a recap video of the last 2 years working on Storm Settlers, if you want to take a little peak behind the curtains:
View game pageSince then, I've kept working on the game. I improved the explorer's mechanic, new unlockable techs and options with it.
Another thing that was bothering me was that some resources could be produced infinitely, making it very hard to balance the game. So now grass and water slowly runs out as the tiles are exploited by building, adding a bit more management for the player for grass and more reasons to explorer the desert to find new patches of water.
It's not crazy hard, but it will give a little bit more things for the player to care about.
I also worked on the water art to first make it animated, but it also moves toward the wind coming from the next storm. It's part of my effort for the mood of the game being centered around wind, so I want a LOT more things waving in the wind.
And still a lot more new stuff in preparation for the playtest somewhere in early spring!

