Massively multiplayer games are in a poor state. While there s still plenty of money to be made, the current crop are having a rough time. WildStar [official site] is barely scraping an income, Black Desert Online [official site] saw a strong start but petered out not long after launch and Guild Wars 2 continues to see a decline in revenues. Even the resilient World of Warcraft [official site], despite buoyant Legion sales, still isn t willing to divulge subscription numbers; a sign that things aren’t eternally rosey.
With a lengthy list of massively multiplayer casualties over the last few years, including Warhammer Online, City of Heroes, World of Darkness and EverQuest Next, it s fair to say the genre is in need of an intervention.
