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⛵Captain's Log⛵ - Shortbread

Greetings Travellers,

It's getting dark early... How rude. And now the NEWS!

Community Council

Nominations are now CLOSED.

A panel of Bossians (including Kirk and myself) will do a screening of all submitted candidates to make sure they fit the criteria listed previously: which includes being of good character and not having recent previous offences/disciplinary actions against your account(s).

Final 10 candidates will be selected from the remaining pool on stream.

Podcast

We are back with EPISODE 13 the Worlds Adrift Dev podcast, with Messy Moster, Malford the Magnificent, and Jolly Julia!

https://www.youtube.com/watch?v=SYtX81zc4nU&t=

Topics we discuss:

  • Feature Lock for 29
  • Player Damage
  • Less Physics Damage
  • Shortbread stories
  • Roadmap ‘Read More’
  • Community Questions

Want us to answer your questions? Comment below and we will pick a few awesome ones to ask our next guest(s)!

We are now on iTunes and Spotify, so if you're enjoying the podcast give us a review to help us get heard!

Spotify: Clicky HERE!

iTunes: Clicky HERE!

Chat to us on Discord: discord.gg/worldsadrift

Like us on Facebook:
www.facebook.com/worldsadrift/
Follow us on Twitter:
@WorldsAdrift

Luke - @eternz
Malford - @Malford_
Julia - @lady_jeanette

Technical Artist Q&A Stream

https://www.twitch.tv/videos/336229036
Q&A with the Technical Artist 🎨🎨🎨 from BossaStudios

What have the devs been up to this week?

All for Update 29! Wooooo!

  • Feature locking for Update 29 - Entire Team
  • Steam inventory and holidays goodies code support.
  • Maintenance side refactoring, allowing QA and Live builds to sharing the same config settings.
  • Made tools to make the on-call server team life easier.
  • Implemented dye mod to have procedurally colored icon.
  • Added "Cooling Rate" to crafting and scanning UI.
  • Added audio for entering a new Biome.
  • Implemented Andy's tutorial highlight system mentioned last week.

THIS ONE

  • Bugfixing.
  • Multi objective quest support for improving onboarding experience.
  • Fixing the rest server, icons for ciphers, discord integration, bugs.
  • Working on a tool to view ship storage inventories without needing to be in game.
  • Still unjerking high speed ships.
  • Fixed jerky cannon motion when on a rotating ship.
  • Fixed decks having the wrong shape and flickering.
  • Fixed infinite loading screen due to being unable to connect to time server
  • Logic server optimisations.
  • Server-side performance improvements.
  • QA - Oh lordy we breaking things.

Happy Weekending, folks!

See you in the skies,

Julia + W.A. Team