
Happy Weekend Travellers!
It's been a fantastic week, and we hope you are enjoying the new hair and fixes of this week's update. There's more to come very soon - two week to be precise!
It's less than 4 weeks to Early Access launch, it's exciting! A massive thank you for your support across channels leading up to it, it means a lot to the team seeing you guys enjoying yourselves and the hype!
If you're still not on all our social channels, you're missing out and should come join, 'cause we have all of the AWESOME goodies, competitions and events lined up for you. Speaking of which, you should absolutely give the Dungeon Run Competition a try.
Surely some of you (daredevils) can ace this in a single go?
Reminder, that if you want to participate in or arrange an event, you can post it on the Community Events section of the forum.
What have the devs been up to last week?
Warning: Sparkly VFX gifs below may cause excitement.
- More fixes to ship part placement preview - 0.1.12
- Kioki revival chambers, 0.1.11 hotfix, and Kioki zone music
- Adjusted understorm damage to clear up lingering shipyards more - 0.1.12
- Adjusted effects of engine spin up stat - 0.2.0
- Various cinematic introduction art/design tasks - 0.2.x
- Fixing certain exploits. Various other minor bug fixes. - 0.1.12 and 0.2.0
- Almost finished our first system on the new style of server. We'll eventually be transitioning a lot of the games server code over to this new style and in theory it should make it more performant and simpler to develop with. "The only flashy thing to come out of it so far is the wind gif we sent last week, but it should be the beginnings of a more stable Worlds Adrift." [themoreyouknow.gif]
- Fixed the 'players cannot get in the game at all but only stay in a T-pose in an infinite loading loop' (0.1.11 hotfix)
- Fixed more hidden reviver issues (technically, features)
- Cinematic introduction code (0.2.0)
- Getting another export done of islands
- Fixing more Alliance implementation details
- Writing a new UI framework
- Chat analytics, new analytics, improving alliance and crew stuff and adding some ways to get information about if players are online etc.
- Mysterious Saborian cosmetics:
- Kioki Revival Chamber and variations for it 0.2.0 - 0.2.1
- Crafting effects have been spiffed up some more - 0.2.0 (And will see more improvements in 0.2.1)
- Swivel guns and explosives now trigger screenshake in the same method as cannons - 0.2.1
- Additional new hair style, the braid bun, is now available (it missed 0.1.12) - 0.2.0 (Happy April 20th)


- First pass VFX on the new Kioki and Saborian-specific engines
- Working on some new Kioki and Saborian engine bodies. Finished the Kioki ones, just working on the Saborian ones now. (0.2.x)
That's all for now! So go forth, have a fabulous weekend!
As always, see you in the skies.