Hi Drifters!
My name is Damien, and I’m the QA Manager here at Bossa Studios.
Henrique spoke about convergence in his blog post a few weeks ago and it’s at this stage of games development where major features start interacting together where QA becomes crazy, chaotic... but (honestly) fun!
This is even more the case on Worlds Adrift given the nature of the game - how can you predict what one player, let alone many players, will do in the game, given that everything you see is persistent, everyone is together and everything is physics based?
It’s a difficult question to answer... and it means we have to work extremely closely with the development team in order to make sure we can test the game in the best possible way in order to make it as good as it can be, and also make sure no stone is left unturned. This is also where community feedback is a vital source of information - how you ultimately play allows us to test the game always with you, the players, in mind.
I’ll leave you with one statistic: since the alpha playtests started last year, we have had over 1,000 bugs and feedback submissions from the game, as well as countless forum posts on the website- which is absolutely amazing! I would like to thank all those who have participated so far, and also thank in advance everybody who will join in over the coming months - please keep the feedback coming!
- Damien (@DamoPeter), Charlotte (@Chazoo) & Malford (@malford_)