New cosmetic ship parts have been added to the game: Players will now be able to find schematics to build Saborian lamps, Kioki lamps, two Saborian figureheads, and two Kioki figureheads!
NOTABLE BUGFIXES AND CHANGES
A login exploit that could be used to dupe materials has been fixed. Players are no longer able to log in with the same account concurrently on different Steam instances.
Two separate fixes for infinite loading screens have been performed. This is a continuing effort.
In rare cases, players would respawn exactly where they died instead of at their reviver or a revival chamber. This has been fixed.
Logging in for the first time on your second or third character will no longer actually log you in on your main character.
Fixed a bug that would display ship parts in the wrong place, often floating some distance away from the ship.
Unequipping a glider or dying with one equipped will no longer give the player a semi-functional “ghost” glider.
Client optimizations for the Blight have been implemented.
A client optimization for trees has been implemented.
Additional client performance optimizations for large islands have been implemented.
Physics optimizations implemented.
Timed explosives have been buffed: the placement timer is now 2 seconds, and the fuse is now 4 seconds.
To prevent various exploits, shipyards can no longer be placed too close to another shipyard.
The shipyard access code is hidden in the UI by default, with a button to display it.
Kioki lootable ruins were previously all being teleported to an inaccessible place in the world. They’re now back to where they belong on their islands.
OTHER FIXES AND TWEAKS
The death bag has had its art updated.
Lots of new SFX has been added to the game, including: lootable chests and containers, a pass on engine sounds by rarity, atlas core upgrades being separated out, and more!
Lots of new VFX has been added or tweaked, including: respawning and teleporting, scanning databanks, gaining knowledge, and (of course) explosions!
The vignette screen effect has been removed temporarily. It will return in a future patch when paired with a customization option in the settings menu.
Z-fighting should be reduced on some metal panels.
Fixed instances of clouds becoming overly pixelated on some clients.