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⛵Captain's Log⛵: Community Cloud Council

Last week we have announced the coming of the Public Test Server, and now we have Community Cloud Council!

10 awesome community members will be ambassadors to the community, bringing your feedback directly to the game's development! You can read more about the CCC and how to become a member in the future HERE
👇👇👇
https://www.worldsadrift.com/captains-log/captains-log-community-cloud-council/

But what have the devs been up to last week??

-Working on Tier Zero requirements and features
-Steam capsule art revision
-Overhauling food system, over a dozen new recipes and ingredients that add temporary buffs such as impact damage reduction and sprint speed
-New resources such as cloth etc continue, alongside pigments allowing players to customise clothing colours if they can find the schematics
-Working on alliance stability
-Alliances bug fixing
-Fighting visual studio to get integration tests running with the new snapshot tool. Learning to use the new build system to deploy Improbable’s hopeful fix to some of the deadzone issues
-Investigating and fixing massive lag issues on live
-Releasing 0.2.2.5, and preparing hotfix 0.2.2.7
-Working on a new ship part for cooking
-Fixed rope reel-out sfx after max length
-Fixed creature’s harvest sfx
-Fixed glider not functioning after logout and log back in
-Potential fixed the helm throwing player off and not able to gain control bug
-Fixed the looking at ship frame schematics breaking UI bug
-Implemented scanning tooltip’s proc colored icon
-Prevent equipable item from putting into functional hotbar slot
-*BOOM! cah-chunk* (check out the full blog post for sound :D )