Greetings weary Travellers!
Busy busy week, everyone had their head down and working hard producing some awesome work for the upcoming updates.
The News
PTS has just been updated to the latest RC build of Update 26, which mean we are very likely to release next week! We are aiming for Tuesday and unless things absolutely set fire, after daily maintenance you will have Update 26 on your game with Alliances, updated UI and Motion Blur toggles - HOW EXCITING IS THAT? Full patch notes on the day of the release!
Stream
Yesterday Malford, Moster and myself answered some live quizzings, explained some things and laughed a lot. Next time - join us, but for now you can watch the VOD below!
https://www.twitch.tv/videos/303718234
Podcast
https://www.youtube.com/watch?v=FlEBApAMTCs
Welcome back to the Worlds Adrift podcast, hosted by Malford & Julia, joined by Jaspar (leading up QA on Worlds)!
This week we find out what on earth "RC" means, updates/fixes from the PTS, Bossa Priorities and Communication... and necroposting!
Want us to answer your questions? Comment below and we will pick a few awesome ones to ask our next guest(s)!
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This week you were listening to:
Jaspar - @jaspar_p
Malford - @Malford_
Julia - @lady_jeanette
PS:
Sethodine finally made the Millennial Falcon (aka Avocado Hawk)
...and now...
What have the Devs been working on this week?
Most of the listed work is going into Update 27, unless specified otherwise or involves bugfixes (then it's timeless)!
- Helping sort issues on the map.
- Bugfixes.
- Worked on getting turrets into the build (Island creator issues).
- Small adjustments for turrets and bug fixing.
- Disabled rope turrets (electric and snare) which aren't implemented yet but will be visible to the player.
- Art for the thing-that-was-going-to-be-called-Gymnothruster-but-maybe-isn't-anymore:
- Bugfixing.
- Fixing overheating.
- Slagging off the rest of the code team.
- bug fixing via spreadsheets.
- Made buff description generated by code.
- Implemented stove SFX.
- Tweaked chest SFX.
- Implemented different pain SFX based on damage taken.
- Fixed the procedurally generated ship part icon on schematic tab.
- If the object an atlas lifter's attached to is destroyed, the lifter will fall and stay for 60 seconds available to be collected. After 60 seconds it will disappear.
- Haven quest system.
- Update 26 server preparations!
- Atlas boots (see their function below!)
- UI bug fixes.
- The loom asset (not update 27).
- Finding new creative insults to shout at my pc (build issues) and finishing touches for Haven.
- Running around, catching the last features that ran out of the barn and didn't want to be locked.
- Chasing the PTS load test and build issues.
Special compilation of Andy's unfinished work on the... DRUNK EFFECTS!
First try...
LOL moving on...
The Atlas Boots ON A DRUNK PERSON.
See you in the skies,
Julia + WA Team