Hello all,
We’re pleased to announce that the issues delaying 0.1.5 were resolved earlier this week and the build has just been signed off by our QA team. That means we’re now able to put it live Monday!
0.1.5 involves a lot of improvements to the tech, as part of our ongoing efforts to improve the game’s overall stability. Included in this is our upgrade to Spatial version 10 from 8. This should provide significant improvements in server performance and sets the stage for future technical upgrades of the game systems. We also have upgraded the Unity game engine to version 5.6, which enables us, among others things, to begin implementing shinier VFX.
A very exciting feature included in 0.1.5 is some heavy duty metrics and analytics that will help us gather key data surrounding the client freeze issue, which will bring us that extra step closer to resolving it once and for all.
Everything the update contains, including various bug fixes, will be detailed more specifically in the patch notes on Monday.
Thanks for your patience with this one folks. Although these sort of delays can be expected to crop up during development, we know it sucks for everyone when they do, and we’re grateful for all the positive feedback and support the community shows us.
See you in the skies!