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V0.8 & 0.8b - Introducing the new classes of ships

Version 0.8b (v0.8.5631.28596)

FEATURES / CONTENT
* New scoring system for the Sentinel : you now earn focus by losing your shield. NOT YOUR HEATH. You have to let your shield build up to lose it once more and gain focus levels. If you wait too long, you focus will start to decrease.
* New SFXs : computer voices associated with specific in-game events.

IMPROVEMENTS
* Better default volume / mix of SFXs with musics. All sounds setting has been reset.
* Cursor in menus now move with the same speed in all directions

BALANCE
* Sentinel scoring system.

BUGS
* Huge bug in the scoring system was fixed : you were earning points only after taking damage or gaining one focus level.
* Fixed dash working incorrectly near screen borders.
* Fixed a rare exception during a tutorial step.

Version 0.8 (v0.8.5625.32382)

FEATURES / CONTENT
* 2 new classes of Ships : the Sentinel and the Interceptor.
* Sentinels are flying tanks with less DPS and scoring capabilities but a lot more resistance. The perfect class for neophyte players of Shoot'em'ups.
* Interceptor is the 'Demon Hunter' of Drifting Lands a glass cannon perfect for scoring.
* The ability to buy, sell and store 8 ships you can upgrade as you ship and equip with different skill sets
* Choose from 7 models of Ships (3 Marauders, 2 Sentinels, 2 Interceptors)
* Compare the ship you roll over with the currently selected ship (keep alt pressed to compare with the upgrade points)
* New weapons : Shotgun like weapon for Sentinels and Laser for Interceptors. Of course later weapons will not be linked to classes but will depend on equiped stuff.
* A new epic music track by our composer and friend Louis Godart

IMPROVEMENTS
* Added a an 'arrival' animation for the player ship at the start of a stage
* Improved the 'escape' animation so it's always visible wherever the player ship is on screen when it's triggered.
* Migration from Unity 4.3 to Unity 4.6
* Modified the analog stick behaviour. Slow and precise movements are now easier to make.
* When you lose a ship, if you have no more ship in your hangar, you'll be given for free the standard version of the last ship you were piloting. If you try to sell one of those free ships, you'll earn 0 credit or 30% of the upgrade points you have invested.
* Faster transitions between menu screens
* In the leaderboard, you can now rollover score entries to discover the ship and skill set used for this run

BALANCE
* The focus levels are now 'non linear'. It's easier to fill the first levels and harder to fill the highest levels. The necessary focus points are as follow for levels 1 to 10 : 25 / 50 / 75 / 100 / 100 / 100 / 125 / 150 / 175 / 200
* Marauders still get 20% bonus score per focus level
* Interceptors get 30% bonus score per focus level
* Sentinels get 10% bonus score per focus level
* Marauders are a tiny bit slower than before.

BUGS
* Fixed several minor memory leaks
* Some parts of enemy lasers were not cleared properly when it was interrupted. This is now fixed.