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V0.7 : first steps toward the RPG system.

FEATURES / CONTENT
* Brand new menus. Welcome to the Ark! Meet the first of your comrades.
* No more normal / hard difficulty but 50 levels of difficulty to choose from.
* Higher level of difficulties means
- tougher enemies
- higher damages
- harder patterns
- sometimes more enemies
- Death scenarii (suicide bullets / explosions of black enemies but not mines) above 9
* You earn a score bonus at the end of a stage based on the level of difficulty (1000 per level)
* You can leave a level before the end : press backspace // the back button on the pad or enter the pause mode with ESC or Start. If you retreat you keep what you've earned so far in the level.
* 10% of you score converts into money bound to your pilot to buy skills and ship upgrades.
* You can upgrade the 3 main stats of your ship :
- structure : more HPs
- navigation : more damage with your main gun
- power : more energy and more effective skills (attack / healing mainly)
* You have to buy your skills (later in the game, you'll have to loot the more rare versions)
* 1 New Automatic Skill :
- Automatic Retreat : this is basically a softcore mode which is freely given to you at the start. With this equipped you can't lose your ship. Instead of dying you instantly flee the fight but earn nothing if you lose.
* If you die (without Automatic Retreat), you lose your ship and start with no stat upgrades. You keep your unlocked skills though.
* A new music track !

IMPROVEMENTS
* Pretty menus
* You can fire the main gun with the right trigger of the Pad or bind the main gun to another axis / trigger in the Unity launcher
* A first draft of in-game tutorials

BALANCE
* Energy crystals will give you now 20% of your energy max instead of 60% (which was a bug)
* Life crystals will give you now 8% of your max life instead of 5%
* Plasma mines do more damage (900 to 1200 with no Power upgrade instead of 750)
* The 2 sprays of Forked fire now aims backward which is very useful for enemies coming from the left
* All-In-Bounty (auto skill) has been upped to give +150% instead of +100% chance to drop credits on enemies. Additionally pretty much ALL credit drop chances have been reduced to increase this interest of this skill.
* Black ships do not release their AOE explosion on death until difficulty level 10
* Even above level 10, black ships do not release their explosion if you collide with them which make them significantly less dangerous.

BUGS
* Fixed a bug with invulnerability auras in Night Chase. The area of effect was improperly projected on the game plane and caused the effect to be offset compared to the visual cue.
* Fixed a bug with TextFields causing words to be rendered twice at the beginning of a line
* Fixed a bug with the Multi Dash which triggered improperly the cooldown if you tried to launch the skill during the previous dash animation (it was blocking the skill if you spammed the button).
* Fixed a bug causing energy crystals to give you much more than they were intended to : 60% instead of 20%