Version 0.12 (closed beta)
FEATURES / CONTENT
* New projectile types : mortars which are complex bullets spawning bullets, AoE or small mortars
* New enemies launching mortars : Drone Rings (modified) & Drone Launchers (new)
* A few new waves of enemies for the random generation system
BALANCE CHANGES :
* Improved the encounter with 2 out of 3 Drone Morphers (bosses) which are now a lot more interesting.
* The Drone Gunner firing sinusoid patterns of magnetic bullets has been nerfed.
* All Drone Rings now release mortars when they die instead of a bullet pattern.
* Plasma Mines now deal decreasing damages with distance. The friendly fire radius has been slightly decreased.
* Most painful flaws have been decreased in intensity
* Primary stats bonus from objects follow now a more linear progression. This should decrease significantly the problems of insufficient primary stats to meet objects requirements.
* All levels above 21 now have at least one opponent considered as a midboss.
Version 0.11 (closed beta)
FEATURES / CONTENT
* No more fixed levels (leaderboards are temporary disabled)
* Random generation system of levels is operational : all levels are random for now.
* A brand new notification systems replaced a lot of the verbose dialogues / tutorials
* New music tracks from our friend Louis Godart !
* Added a new weapon : the minigun.
* Added new visuals for all standard items : each item now exists in 7 versions of increasing power (level)
BALANCE CHANGES :
* The whole game system has been rebalanced to take object bonuses into account
* The difficulty balance has been vastly improved between level 50 & 75
IMPROVEMENTS :
* Added complete ships stats in the hangar screen
* New UI to check level progression
* New UI in the hangar to sort items & unload ship holds
* New UI in the store to sell objects by rarity
* States are now displayed at the left of the score for debuffs and at the left of the skill set for buffs
* Added a confirmation before buying skills / ships / storage tabs
BUGS :
* Fixed a visual bug with "attached" FXs
* Toned down the far too loud morphing SFX of morphing bosses * Fixed a duplicate item exploit with the ship hold
* Fixed plasma and magnetic mines which were not correctly placed in front of the ship
Following is a summary of all major changes brought by the last 3 updates of the closed beta.
Version 0.10 (closed beta)
FEATURES / CONTENT
* Introduction of the loot system : Drifting Lands is now officially a loot based game
* You can now equip items in the hangar to change A LOT of ship stats * The pause menu screen during a run now displays objects currently in your hold. You can 'airlock' objects to free some space.
* New location in the ark : the store to buy / sell items and create object from blueprints
* Blueprint system to create objects in the store
* Weapon system : you can now equip different weapons with different effects / geometries
BALANCE CHANGES :
* The whole game system has been rebalanced to take object bonuses into account. This is a new game really.
IMPROVEMENTS
* New tutorials / dialogues