FEATURES / CONTENT
* The second enemy faction is back ! Levels 11-15 / 21-25 / 31-35 / 41-45, etc... are now dedicated to this faction. All levels from 1 to 10 are still from the first faction. For now there are limited numbers of waves and scenarii blocks for this faction so don't expect too much variations. This will improve with each further updates. We still have plenty of vicious ideas for missiles!
* Discover enemies with missile attacks.
* This new faction is known to have low to medium plasma resistances, so choose your skills and gear accordingly.
* New sound design in a lot of places : skills, pick ups, ambient sounds in menus...
FIXES
* Skill powers were very very incorrectly calculated since v0.10. This led to way too much power for skills if you had large bonuses for specific skill categories at high levels! The formula is now correct, so you should have a harder time to get overpowered flame blades or mines :)
* The channeling cost of magnetic spears is now 12 instead of 14 per second.
* The fire ring skill was stopping to deal damage if you kept it active without hitting enemies.
BALANCE CHANGES
* The skill fail chance flaw has been redesigned to be less aggravating: when a skill fails, it's not triggered, the energy cost is spent and you suffer a 1 second cooldown for this skill. The cooldown of failing skills will ALWAYS be 1s whether the original cooldown is longer or shorter.
* Cooldown of plasma mines and magnetic mines is now 1 instead of 0.75s.
* Plasma spear is now dealing damages instantly instead of staggered damages over 0.5s which was making it useless against fast enemies.
KNOWN BUGS
* Bounce (Survivor) may cause incorrect behaviors if cast during channelled skills (notably spear skills)