New features & content :
* You can loot unique items in mission difficulty 5 or above. There are currently 31 of them with each very unique and game breaking changes.
* A few new waves and a new enemy ship for the second faction.
* Your saves have been reset (sorry we had to because of all the major modifications on loot), but you’ll have 50 000 credits to start your new game.
Improvements :
* New UI animation at the end of missions
* Animation and SFX added to the “Complete Mission” arrow to improve visibility
* Notifications are more clearly signaled when they appear with an animation and SFX
* Magnetic mortars and Magnetic spear SFX have been mixed down or modified
* The visual feedback when your ship takes damages has been enhanced
* Improved ergonomy on the skill selection page :
* Pressing B or RMB will cancel skill selection instead of leaving the page
* Pressing A or LMB on empty space will cancel skill selection
* You can now use the scroll wheel to change the skill page
* Missions are now complete when all enemies / mines AND bullets are out of screen or destroyed. You won’t get a “mission complete” before we’re sure * you’re alive and safe :)
* The computer voice for “Close Kill” has been removed.
Balance :
* Fire rate of Double Canons and Rail Guns have been very significantly improved
* Max focus level increase secondary modifier has been removed
* 3 new (not too) aggravating flaws :
* Focus max level decrease
* Shield cooldown increase
* Shield regeneration reduction
* Loot in mission is more evenly spread between categories. You’ll find CPUs and helmets more easily.
* Merchant will now sell more CPUs and helmets
* Merchant won’t sell rare objects anymore.
* Average loot level has been increased by 1 for Marauders and 2 for Sentinels
* A lot of enemy projectiles deal significantly less damages
* Combat Reflexes cooldown has been increased from 5 to 8
* Energy cost of Forked Fire has been increase from 12 to 16 /s
* Some minor tweaks have been made on the standard items requirements
Bugs :
* Fixed a bug where you could make objects disappear by dropping them from your inventory to your stash
* Pressing B to leave the pause screen will not trigger the B skill anymore