Version 0.9b (v0.9.5778.33092)
FEATURES / CONTENT
* New Level : Lost Quarry
* New Opponents :
- Drone Hive : a new big enemy spawning smaller shooting orbs
- Drone Dodger : a new small ship changing his behaviour when it takes damage
* New waves of enemy with new behaviours : some enemies will react to damages or death from an ally, etc.
* We now have our random level generator which should allow us to propose new levels more often with a growing library of waves of enemies.
BALANCE CHANGES :
* All big enemies (Drone Hive, Drone Gunner, Drone Morpher) have a 75% resistance to magnetic damages, ie. magnetic mines and bullets reflected by the reflecting shield.
IMPROVEMENTS
* Performances should be slightly improved due to several fixes in our FX animation system
BUGS
* Bullets were no longer reflected by the Drone Morpher in its invicible state. This is now corrected.
* There was a HUGE bug on the damage scaling system for the Marauder and Sentinel which made them useless at higher level of difficulties.
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Version 0.9 (v0.9.5746.29544)
FEATURES / CONTENT
* First Mac OS version ! Please be aware that we currently have no idea of the minimum and optimal hardware requirements on Mac. The game may not run as well as on PC and controllers may not work properly. Please report any problem to [email protected] if you want to help us improve this version !
* New Skills & skill variants:
- Bullet Wipe (Conflagration variant) : clear all bullets around your ship and earn focus based on the number of cleared bullets
- Plasma Spear : a new attack skill to perform directional AoE damage but blocking your movement while used. May be more easy to play with Sentinels...
- Magnetic Mines : a new type of mines dealing magnetic damages over 3 seconds when triggered. Also does friendly fire.
* More enemies with special powers from level 20 to 50 appearing semi randomly in the 4 existing stages
* New enemy auras :
- life leech aura
- energy leech aura
- focus leech aura
BALANCE CHANGES :
* Self destructing mines won't give point anymore.
* Dual Flame Blade has been modified: it costs a bit more and does little less damage but the Blade is launched forward and backward at the same time!
* Plasma Mines has been modified and way easier to use :
- mines are now dropped in front of the ship instead of behind
- mines activate after only 0.5s instead of 1s
- plasma mines deal 900 - 1500 plasma damages instead of 900 - 1200
- detonation radius of plasma mines has been increased from 100 to 125
* Self Powered Shield has been modified :
- costs 20 instead of 30
- lasts 1.5s instead of 2s
- cooldown of 10s down from 12s
* Combat Reflexes has been modified :
- cooldown is now only 11s instead of 12
- cost is 20 instead of 25
- Even if the flow of time is slowed, your focus increases at the same speed than normal when you grazes bullets
* Swap Weapons Skills have been reworked :
- focus fire doesn't change your weapon anymore but increases the rate of fire and decreases the amount of bullet spreading (if your weapon is bullet based)
- forked fire doesn't change your weapon anymore but duplicate your main weapon and fire both copies backward
* Die Hard (Auto skill) has been modified :
- now triggers as soon as you health is under 25% instead of 20%
- health regeneration ends when health reach 50% instead of 40%
- cooldown is down to 30s from 40s
* Safe Close Quarter has been modified :
- cooldown is now 2s instead of 3s
* Close Range Recycling :
- you now have a 20% chance to drop a health crystal instead of an energy crystal !
* All-In Bounty has been modified :
- the bounty end trigger is now reached above 80% of energy rather than at 65%. It's easier to keep this skill active.
- cooldown is down to 9s from 15s
* Some Ships stats have been modified :
- Sentinel's shield cooldown is now of 2s instead of 3s
- Sentinel's shield regen base is 25/s instead of 15/s
- Sentinel's energy regen base is now 10/s instead of 8/s
- Interceptor's shield regen base is now 10/s instead of 15/s
- Interceptors now earn only 20% more score per focus level (down from 30%)
- Marauders now earn only 15% more score per focus level (down from 20%)
- Sentinels still earn 10% more score per focus level
IMPROVEMENTS
* Position Warnings for enemies coming from top, bottom or left have been reworked : they are now a lot more visible and they will reappear if the enemy leaves the screen before re-entering.
* Enemies with auras now have a small round marker next to their health bar
* Collision system was optimized for better performances
* Dialogues/Tutorials and some tooltip texts are now bigger
BUGS
* Self destructing mines were incorrectly giving points. It was not a feature.
* Collision order was incorrectly done. This could lead to bullets killing the ship right after an invulnerability period (Dash, Second Wind, Single Impact...) even with an active shield.
* There was a sound conflict between lasers from enemies or from the player leading to strange behaviours in Sand Storm