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Version 0.16 : Closed Beta & Public Demo Update

FEATURES / CONTENT

* Major update of the public demo which is now similar to the beta :
- Loot system / Equipment
- Random level generation
- Shop / Blueprint system
...with a few restrictions of course :
- Difficulty limited to grade 1
- No access to unique items above level 10
- No access to premium and elite ship classes
- No access to the second enemy faction
- Access limited to the first 2 skills of each skill family
* Return of the competitive challenges / leaderboards :
- First Blood (Beta & Demo) : compete for the best scores in this non random level.
- Crystal Focus (Beta only) : compete for the best scores in this non random level with a locked selection of skills.
Beware: in competitive challenges, you cannot earn loot or credits but you can still lose your gear or your ship!
* A few new low and medium level enemy waves
* The system handling breaking of objects have been reworked entirely :
- to avoid dramatic situations where you lose most of your equipment, you can now lose a maximum of 1 object at a time on an automatic retreat. There's a roll for each breakable objects against their breaking chance but only one item is randomly selected among objects which have passed the roll.
- there's a new possible flaw for objects that will increase this maximum by 1
- you can still lose all your equipment if you lose your ship

IMPROVEMENTS :
* Tutorial Dialogues & Notifications are now spread over time when they are triggered simultaneously
* The detail of the 3 main stats (base + modifiers) is now visible on the Garage screen and not only in the roll over tooltip
* Item tooltip comparison has changed : a modifier which is added by an object will appear as a green positive stats. Previously only, augmented modifiers appeared as green numbers and new modifiers appeared as white stats.
* The command center screen was optimized and will now launch much more quickly
* There are now different icons on the planet map to distinguish standard mission / standard mission with bosses / competite challenges
* Missions icons on the planet map will have a color reflecting their difficulty or more accurately your chances to survive. Not really your chances to perform well. This system is a first draft and will probably be improved later.
* Redesigned the UI of the skill selection page with new access buttons for skill categories
* Added a retry button on the complete mission screen whether your mission was a success or finished by an auto retreat. This does not guarantee, enemy waves are the same unless you're in a competitive challenge

BALANCE :
* Missile damages from the second faction have been once more significantly decreased
* Laser damages from the small ships of the first and second factions have been decreased significantly
* Triforce + Forked Fire shooting angles have been modified to be easier to use
* Hull Refactoring cooldown is now 7 instead of 6
* Close Range Extraction cooldown is now 5 instead of 4
* BackDash & Fort has now been renamed to Dash and is the new defaut Warp skill
* Dash has been renamed to Powered Dash
* Projected Conflagration cooldown decreased from 3.5s to 2.5s
* Flame Thrust cost is now 20 instead of 18
* Price of close range Scavenging is now 5000 instead of 1500
* Dash cooldown increased from 2s to 3s
* Dimension Drive cooldown decreased from 5s to 2s
* Multi Dash cooldown increased from 6s to 7s
* Safe Close Quarter cooldown is now 3s instead of 2.
* Hyper Reactive plate doesn't remove the Safe Close Quarter cooldown anymore but decrease it to 1s.

BUGS :
* Fixed a bug on the multi dash which would make the ship invulnerable indefinitely (and unable to collect any bonus or item)