Source: Steam Community (opens in a new tab)
Bug Fixes
- Fixed a bug where the projectile count of [Shattered Star] was calculated incorrectly.
- Fixed a bug where [Energy Reserves] was not triggered correctly.
- Fixed a bug where map affixes in locked state could be modified by stickers.
- Fixed a bug where added damage on hit did not benefit from the same Inc damage as the added logic.
- Fixed a bug where the drop rates of [Puffball Scorpion Tail] and [Molten Iron Core] were too high after being increased.
- Fixed a bug where [Pile of Bones] and [Snow Mountain Jade] could not drop in the Abyss.
- Fixed a bug where the text of the legendary memory [Inspiration Surge] was incorrect; it should be [Energy Cap +%].
- Fixed another bug where leaderboard filters were not correctly triggered.
Game Content Optimization
- Added an option - Background Mute.
- Optimized the backpack loading strategy; now it is less laggy when the player holds a large number of equipment.
- Optimized the lag issue caused by too many on-screen effects; now if there are too many effects, some minor effects will be hidden, but the logic will still execute normally.
- Added an optimization: when entering [Abyss] or [Challenge] mode, the game will attempt to use the configuration from the last time you played with the same deck.
- Optimized filtering; now you can select 6 results.
- Optimized the effect of [Golden Specter]; now it can be used on [Rare] or higher memories.
- The ticket filter on the departure screen now saves the previous result at runtime.
- Optimized the performance pressure of [Puffball Scorpion Tail] and [Sloth]; they will no longer cause performance pressure far beyond expectations when there are many enemies.
Combat Content Optimization
- Enhanced the core [Smart Pistol] passive effect; now bullets will forcibly point toward enemies (tracking speed changed to 180 degrees/meter).
- Enhanced the core [Vanguard] passive effect; now every 1% movement speed provides 2% total physical damage increase and 2% area increase.
- Enhanced the core [Edgebreaker] passive effect; now it can gain 5 stacks of [Edgebreaker] per second, and each stack grants 10% total damage increase, 5% area increase, and 20% attack speed.
- Enhanced the core [Wind Spirit]; now [Skybreak Slash] lasts 30 seconds.
- Enhanced the core [Quick Strike]; now every 10 combo grants 1% attack speed.
- The ability [Multi-Throw] projectile total damage reduction changed from 40% to 20%.