Thank you all for your support. This is my first time making a game like this, and I know there are still many shortcomings. Please bear with me and give me time to optimize and polish. After all, I'm currently the only developer, so my productivity is really limited... I'm truly sorry.
In addition, I am aware of the issue where Steam updates are full updates. However, due to my technical limitations, I can't quickly handle segmented/package updates. I will try to research this in the future and compress the update size as soon as possible...
Bug Fixes
- Fixed a bug where [Primordial Panacea] was incorrectly displayed as [Legendary Panacea].
- Fixed a bug where some values on the [Affix Wiki] did not match in-game content.
- Fixed a bug where some [Abilities] did not show their corresponding info prompts.
- Fixed a bug where [Morpheus]'s quest did not grant the correct rewards. Also optimized the reward amount and the claiming behavior for [Morpheus]'s quest (now, like exploration, rewards are granted directly instead of dropping on the ground).
Game Content Optimizations
- Added a "Disable Screen Shake" option under Settings → Game.
- Added a "Frame Rate Limit" option; players can now limit the game's runtime frame rate in the settings interface. Default is 60.
- Added a "Repeat Last Order" button in the Shop - Custom Memory. Now you can click the button next to the title to repeat your last order.
Combat Optimizations
Passive effect: Whenever you deal hit damage to yourself, summon a Flame Nova that deals [10%×Max HP] Fire Damage to nearby enemies within 4 meters.
Active effect: [Toggle Skill] When toggled on, immediately gain 10 stacks of Contract, gain 30% critical strike chance, and every 0.5 seconds hit yourself, dealing [Contract Stacks × 1% Max HP] Fire Damage, and gain 1 additional stack of Contract. Each stack of Contract grants 5% increased damage.
When toggled off, immediately lose all stacks of Contract.
Buffed the weapon [Withering Blade]; it now increases Chaos Damage by 20% total.
Optimized the ability [Ghost Step]; now Ghost Step has no animation. (Note: duplicate numbering in original, likely should be 26.)
