Optimized logic related to life regeneration per second: it now executes per frame instead of per second.
Optimized the Memory Shop - Salvage Memories function: it will no longer recycle Memories currently equipped or marked as favorites.
Fixed a bug where the tutorial video could not be played (caused by fix #5).
Reverted the fix for video playback issues on Steam Deck, as it caused a more serious bug (lol).
Fixed a bug where the Collector’s timer was incorrectly written as 60 seconds.
Fixed a bug where certain playstyles could cause an excessive server load.
Fixed a bug where self-damage effects like [Penance] would trigger extra additional damage.
Fixed a text description issue: the logic of [Bloodforged Magic] is not "damage," but "life cost."
Fixed a bug where attributes such as minion critical strike damage, minion added cold damage, and minion elemental resistance on equipment were not correctly applied.
Fixed a bug where, when salvaging Memories, some attributes showed a different display than the actual judgment criteria due to rounding issues.
Reduced late-game monster damage once again.
Fixed a bug where projectiles could miss if the firing point was inside another unit’s collision area when shooting.
Fixed a bug where the skill interface would freeze when a player had more than 8 skill backpacks.
Fixed a bug where the tier display of all elemental resistance on Memories was incorrect.
Fixed a bug where minions did not receive the projectile damage reduction penalty from [Multiple Projectiles] and [Projectile Pierce].
Additionally, we discovered an issue: currently, when the game starts, it reads all save data, causing longer loading times for players with larger save files. The specific duration also depends on the player's hard drive speed. We plan to address this in a future update, but it has not been fixed in this version.
