New Features:
Market: A new market system has been added, where villagers will autonomously purchase resources and goods from the village. The Pawn interface also now includes an auto-selling feature, with the number of auto-sell slots expanding as more market buildings are built.
Well: A new convenience facility – the Well – has been introduced, directly increasing the village's livability and attracting more villagers.
Lumberyard, Quarry, Farm, Fish Hut: These four resource collection transfer buildings will automatically assign villagers to gather the corresponding resources.
Theater: A new convenience facility – the Theater – where villagers will go during their leisure time to watch performances, further enhancing the livability of the village.
Warehouse: A new building – the Warehouse – expands the village's storage capacity, helping players better manage resources.
Resource Collection Official Position: A new official position system allows players to assign villagers to the resource collection official position, increasing resource production in specific areas of the village.
Villager Joining Mechanism: A new system for allowing more villagers to join the village.
Village Management Page: A new feature has been added to the village management page, providing estimates for the number and types of enemies, helping players plan their strategy better.
Village Tax Adjustment: A tax rate adjustment feature has been added to the village management page. By adjusting the tax rate, players can increase copper coin production during patrol cycles, but this will also reduce livability.
Divine Map Unlock: All new content has been unlocked through the Divine Map.
Adjustments:
Redesigned Core Interaction UI: The interaction structure has been simplified to make the game controls more intuitive and smoother.
Redesigned Camera Interaction: The camera operation has been optimized, making perspective adjustments more fluid.
Redesigned Scenes: The number of tiles in the scene has been expanded, and the scene generation rules have been optimized.
Optimized Villager Pathfinding Logic: Reduced the impact of villager numbers on performance and introduced a feature where villagers leave footprints and prioritize walking along paths.
Optimized Save Nodes: The save functionality has been optimized to ensure a more stable game save experience.
Adjusted Item Selling Prices: The selling prices of all items have been recalculated, and the balance of some crafting recipes has been optimized.
Optimized Road Node Count: The number of road nodes with the same path length has been reduced, making patrols easier.
Adjusted Attack Speed Algorithm: The attack speed calculation formula has been further optimized.
Improved Residential Contribution of Houses: The contribution of residential houses has been increased to +2.
Increased Event Probability: The probability of encountering various events on roads has been increased.
Increased Manufacturing Experience Output: Manufacturing actions now generate more experience.
Monster Stats Adjustment: The growth rate of monster stats has been reduced, and the amount of cultivation experience obtained has been increased.

Bug Fixes:
All currently reported medium to high-priority bugs have been fixed, totaling 46 items.
