First of all, a huge thank you to all the players who chose to try out our demo during the New Product Festival, a celebration filled with outstanding games. We're even more grateful for all the suggestions and bug reports you’ve shared with us during your playthrough. We’ve pulled some late nights to bring you updates as quickly as possible!
During this period, we've been updating the demo 2 to 4 times a day, each update including the latest fixes and changes. We apologize if this high frequency of updates has affected your gameplay experience.
Here are today’s update details:
Fixes:
Fixed an issue where, under certain conditions, monsters dropped items not meant for this version of the game. (We weren’t hiding anything—these items were part of planned future content.) In this update, we adjusted the loot tables and added legality checks for items in the inventory.
Fixed a font display issue on some manufacturing UI screens.
Fixed a bug where dice values could unexpectedly become negative.
Fixed a bug preventing alchemy experience from saving or loading correctly.
Fixed save/load bugs related to consumables in the quiver (arrows, darts, needles, etc.).
Fixed a freeze issue when players reached the Waterworks Department and triggered the slot machine minigame during patrol.
Balance Adjustments:
Reduced the chance of triggering the "Pig Demon Eats Villagers" outcome in the [Natural Events].
(“I finally gathered 9 hardworking villagers, went AFK for a bit... came back and Mr. Hammibal Lecter had snacked on two of them. Unbelievable.” 🐷💀)
Adjusted the resource consumption logic for the Lingxi Patrol functional cards. Moving with these cards no longer consumes dice.
New Additions:
Added a quick feedback button on the right side of the screen. Clicking it opens a page with a link to join our QQ group and shows the log folder location. This makes it easier for players to find save data and hunt down programmers directly.
Added graphics rendering settings. You can now configure screen resolution, anti-aliasing level, and both foreground and background framerate settings.
Foreground Framerate: The frame rate while the game is in fullscreen mode. Recommended to set to 60 for smooth performance.
Background Framerate: The frame rate while the game is minimized. Recommended to set to 15 to minimize system resource usage.
These are the patch notes for June 10th. Special thanks to the players in our QQ group who’ve stayed with us through all the testing and updates.
Fish Princess bows deeply in gratitude.

If you enjoy our demo, please consider adding it to your wishlist—we’ve got many more fun stories and events planned!
For feedback, suggestions about the demo, or questions about our development plans, you’re more than welcome to join our community
