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20XX 0.60b Patch Notes -- Dec 24, 2014

20XX releases its Christmas Eve patch today! (It's the Christmas Eve patch because it's being released on Christmas Eve. 20XX contains no merry or jubilant content.)

TL;DR: Lots of new enemy variations, sweet new Powers, some balance changes, greater nut yield, and more!

BIG CHANGES:

  • Many enemies now come in Alpha and Beta forms. For the most part, Alpha forms are the ones you're used to seeing, and behave similarly. Beta forms have new art and new attack styles, and show up more as you progress through the game. More Beta forms will be coming in future updates.
  • Exceptions to the "alpha" behavior rule:
    • Alpha Bees dive and explode, but only Beta Bees release fireballs.
    • Alpha Turrets are no longer protected before the player gets close. Beta Turrets maintain this functionality with a much more obvious shield effect.

  • As the first step of an economy overhaul, enemies now drop more nuts.

    • Small enemies drop an average of 0.3 nuts, up from 0.08.
    • Big enemies drop an average of 0.6 nuts, up from 0.16.

  • Four new powers have been added to 20XX, and can be found in red crates like the others.

    • The Blastjump creates a localized explosion around your feet, dealing damage to nearby enemies and propelling you upward.
    • The Flameshield is the first of a new type of Power: the Toggled Power. When activated, the Flameshield surrounds you with vicious flames until you either turn it off (by pressing the Power button again) or run out of energy.
    • The Transposer is a utility Power -- when activated, it fires a tiny projectile that, if it connects with an enemy, will swap your position with that of your victim. It works on bosses! (For now. We're probably going to nerf it.)
    • The Quint Laser's bullet is enormous. There is no escaping it.

  • Ace can now charge his weapon!
  • The Lotus, an old enemy from the Spacejungle, has been re-added to the game.

SMALL CHANGES:

  • Lots of new art for various pickups.
  • "Secondary weapons" are now "Powers." Better name. References to secondary weapons have been changed across the board (so if you see any, let us know).
  • The Bronze, Silver, and Platinum Studs have been removed. (They clogged up the passive item pool without providing much fun.)
  • Characters now dash up and down slopes a little more smoothly. We're still iterating on this.
  • Clock now costs 2 energy (down from 5).
  • Transmute now costs 2 energy (down from 3).
  • Snake health reduced by 30%.

BUG FIXES:

  • Fixed a Wave Beam bug where it'd sometimes do an outrageous amount of damage when charged up.
  • Other small fixes that I can't remember right this moment and will not take the time to look up because it's Christmas Eve and it's time for Family Stuff On Christmas Eve now.

Thanks for reading -- happy holidays!