Hey guys! This is our pre-MAGFest update -- we'll be there this weekend (at National Harbor in Maryland) instead of PAX South, so if you're there, come check us out in the MIVS area!
TL;DR for today's patch: lots of co-op tweaks and changes to improve quality and smoothness. Also a bunch of boss tweaks, including some redesigns!
As always, let us know if anything's busted or if we missed some changes. Thanks again!
BIG CHANGES:
- Frostor's flash-freeze mechanic has been changed. Now, instead of heat zones, these areas feature a targeting reticule that closes in on the player over a few seconds, then attacks. The reticule is reset by standing in a green Shield Zone. This gives players much more control over how they traverse these rooms.
- Vaculab's Gorilla boss has been redesigned.
- Vaculab has a new Lotus boss!
- Dragonboss (Herald of Flame) removed -- he'll be back elsewhere with a vengeance.
- Rolly boss (Rollster Beta) now has a hardmode form if you encounter him on your second visit to Flamelab. (All bosses will have these pretty soon.)
- In Co-op, passive upgrades now apply to the team, instead of having to fight over them. This is to avoid the situation where Player 1 gets a movespeed boost and a double jump, and Player 2 does not. (It sucks having to wait for your teammates because of uneven items.)
- In Co-op, players now spawn a resurrection shrine a few rooms up when they die. You can't res them where they die anymore. (It was awkward gameplay, and sometimes really frustrating -- especially when a player died on a spike.) It still costs half your health!
- In Co-op, end-of-level red crates now drop one weapon for each player. Each player can only take one, though! No hogging.
- Some bosses now have a tiny bit of speech.
SMALL CHANGES:
- Lots and lots and lots of tile/level changes. Frostor is no longer terribly difficult the first time you encounter it. (Eridu still is, but we'll fix that later.)
- Eternal Star (Agnisort Bat Boss) has been given a facelift, and behaves slightly differently.
BUG FIXES:
- Fixed a bug where Ace could only start a weapon charge-up while on the ground.
- Fixed some instances of a goofy Arctech graphical glitch, but probably not all of them :(
- Fixed a co-op bug where bosses would sit at 1hp if player 2 entered the arena alone.
- Other small stuff.
Thanks for reading! Keep the feedback coming -- it really keeps us going! Come see us at MAGFest this weekend (Jan 23-26) at National Harbor in Maryland!