Hello! Today's 20XX patch adds wildly new and lovely art for Vaculab, our jungle theme. (We also spent a good chunk of this patch on netplay, which isn't visible yet, and Memorial Day weekend, which will also not be visible to players.) Other than the very large art change, today's patch will be short.
Disclaimer: 20XX is in alpha. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!
TL;DR for today's patch: New Jungle art.
For the next patch or two: Netplay, boss work, power work/finalization, more level variability.
On the horizon (extremely subject to change): Safehouse rework, UI rework.
As always, let us know if anything's busted or if we missed some changes.
BIG CHANGES:
- Vaculab (Jungle theme) has been entirely art-overhauled.
SMALL CHANGES:
- Re-did some item generation code preventing an awkward situation where the game will fill a level with nothing but an item you haven't picked up yet.
BUG FIXES:
- Fixed a bug that caused Eridu's wind zones to behave poorly at low frame rates.
- Fixed a bug that caused your run time to not match up with the time on the leaderboard.
- Fixed a bug that caused runs to never end. (Don't worry; this'll be back as a Skull!)
- Fixed some bad enemy placements.
- Fixed a bug that forced both players in local co-op to play as the same character.
- Fixed a bug that caused Frostor's shield drones to retaliate against some attacks from behind.
Thanks for reading!