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20XX 0.95b Patch Notes -- April 13, 2016

Hello! Today's 20XX patch contains the first steps in our SFX design pass & migration and the first set of Vaculab level changes (maybe 40% or so done). It also reworks the Lotus boss and adds the start of our latest (and hopefully greatest) narrative framework!

NB: Today's patch and the April 27 patch will be on the smaller side -- PAX East is in 9 days, and we've got a ton of work to do to prepare! If you'll be there, we'll be in the Indie MEGABOOTH - come say hi!

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.

TL;DR for today's patch: Sound Engine Transition (phase 1)! Vaculab Level Design (phase 0.5)! Lotus boss rework (mostly there)! Narrative bits!

For the next few patches: Prepping for PAX, then back to level design work, boss work, narrative work!

As always, let us know if anything's busted or if we missed a change.


BIG CHANGES:

  • Sound Transition, phase 1! We're switching sound engines, and our new sound guy, Ethan (welcome, Ethan!) will be busting up lots of our old sounds and putting in new ones over the next several weeks. Pardon our dust! (We'll be opening a Sound Feedback thread much like our current Bug Report thread.)
  • Vaculab level pass, phase 1: It's ~40% done or so. Still missing a lot of pieces.
  • Lotus boss battle reworked!

SMALL CHANGES:

  • Donut Lifts (Vaculab's falling platforms) reworked. They now explode/reset upon touching enemies or other solid objects while falling, instead of only ending when hitting a player on the head. Enemies take damage from falling platforms.

BUG FIXES:

  • Fixed Repros floating back across the stage on level load.
  • Fixed an issue where Perforator/Rollster would sometimes fail to award bonus chests.
  • Ace's Rippling Axe causes much less screen shake.
  • Ace's Rippling Axe and Plasma Blender now gain "charge attack" benefits at appropriate times.
  • Rollster Beta's difficulty curve adjusted. No longer invulnerable during bounce phase, but moves faster. No longer splits twice before level 8. (Still invulnerable during the two second bounce-attack windup.)
  • Rollster Beta's Boomerang Blades now rev up for a half second before launching.
  • Fixed a tutorial issue where the Rollster boss there was way stronger than intended.
  • Fixed some collision issues mentioned
  • Fixed a flipped icicle thrower in Frostor.
  • Fixed players being able to charge attacks while using powers.
  • Fixed getting around "no attacking!" challenges via charged attacks (but if you charge one up as you enter, that's still okay).
  • Fixed speed leaderboards generating in "descending" order.
  • Fixed Rollster/Perf not giving a bonus chest.
  • Fixed the "evil twin" glitch.
  • Fixed Slot machines showing health icons for energy wins.
  • Fixed Slot machines giving health with Famine active.
  • Fixed issue causing Rollsters to hug corners after their bounce phase.
  • Fixed Rollsters bouncing off of non-wall things.
  • Fixed Spirit freezing after player walks away.
  • Fixed "get under the boss room" exploit (hackishly, by making it harder to get under -- should be impossible now?).
  • Challenge Skulls now deactivate after returning to the Ark.
  • Fixed online co-op showing HP as 0 when the character is still alive.

Thanks for reading!